Member krybzx Posted October 10, 2021 Member Report Share Posted October 10, 2021 Hello, My issue goes like this... I edit my projections in PS, everything looks OK, but when I save it and go back to 3DCoat this weird pixels issue appears on layers from photoshop. In this case these lines, that I draw just for example, appear somehow wavy due to this weird pixel distribution. Also the normal map looks horrible when previewed in game. In photoshop they're prefect straight lines. I've tried many things, textures regarding-resolution of it, nvidia settings, some other tweaks... but without success. I'm wondering if this issue can be fixed, if can, I would be very grateful if someone can help me to solve this. Here are some screenshots: Screenshots above and below are from 3D Coat. Screenshot below is from Photoshop. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2021 Report Share Posted October 11, 2021 Hi Your UV map have straight lines or the edges on UV island have waviness ? Quote Link to comment Share on other sites More sharing options...
Member krybzx Posted October 11, 2021 Author Member Report Share Posted October 11, 2021 1 hour ago, Carlosan said: Hi Your UV map have straight lines or the edges on UV island have waviness ? They have this stairs like edges, You think that's the issue?Insert image from URL Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2021 Report Share Posted October 11, 2021 If the texture resolution is low, pixels use anti-aliasing to draw oblique lines Try again editing the UVmap and making the distribution of the edges of the uv map as straight as possible Quote Link to comment Share on other sites More sharing options...
Member krybzx Posted October 11, 2021 Author Member Report Share Posted October 11, 2021 4 hours ago, Carlosan said: If the texture resolution is low, pixels use anti-aliasing to draw oblique lines Try again editing the UVmap and making the distribution of the edges of the uv map as straight as possible I don't know if I can edit the UV map, will it cause the issues for in game usage. Besides that I don't know how to edit them. If that's the only solution, I'm unlucky I guess... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 12, 2021 Report Share Posted October 12, 2021 I guess so... Try adding some blending (black grey white) borders to the squares, don"t making it a pure black and white contour. Quote Link to comment Share on other sites More sharing options...
Member krybzx Posted October 12, 2021 Author Member Report Share Posted October 12, 2021 14 hours ago, Carlosan said: I guess so... Try adding some blending (black grey white) borders to the squares, don"t making it a pure black and white contour. I'll try that, thank you very much for your help 1 Quote Link to comment Share on other sites More sharing options...
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