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Replicate smooth shade view


geo_n
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Is it possible to replicate the smooth shade view in 3dcoat with all the good lighting and shading into a flat rgb texture?

Example of the default smooth shaded view in 3dc. The highlights and gradient lighting is what  I want to replicate.
image.thumb.png.689b3b5d90418c7f0175d6e516d51e35.png


So I switch to flat shade view in 3dcoat. And I baked occlusion and lighting.
image.thumb.png.e8cf6c4b3834cd22d0ffb94254458c45.png
 

 


The result with ambient and lighmap baking. I never understood why the lightmap is so dark by default so I always adjust the levels in photoshop.
image.thumb.png.3241e84f5b4a7555bc53aa1394481837.png


The result of adjusting levels in photoshop.  Obviously it's not anywhere near the same as smooth shaded view. It's missing the highlights.
So I wonder if it's possible to replicate that gradient lighting effect and highlights.

 image.thumb.png.064bcd43eef378870d5bec2c4458086c.png

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