Member Lizbot Posted May 3, 2022 Member Report Share Posted May 3, 2022 (edited) Hi all, Thanks for looking at my problem. my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working. How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks. Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted. Edited May 3, 2022 by Lizbot more explanation Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 4, 2022 Report Share Posted May 4, 2022 how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted Apply UV-set on Retopo room will help Quote Link to comment Share on other sites More sharing options...
Member Lizbot Posted May 9, 2022 Author Member Report Share Posted May 9, 2022 (edited) As stated in my post, I already tried this. The updated retopo does not go to the UV room. How can I make this updated retopo go to the UV room? The retopo is the exact same shape as before I just had to add more edges to it so I can add more seams and split up the object to more materials to get higher resolution as I cannot import higher than 1k textures. I had to add more edges onto the retopo as it only had 30 or so faces as it is a very low poly shell. foe example i split one face into four faces and made each face one material. I want the new retopo and new uv to go to the paint room without losing my textures, i cant replicate them. Edited May 9, 2022 by Lizbot Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 13, 2022 Report Share Posted May 13, 2022 Have you tried this command ? Quote Link to comment Share on other sites More sharing options...
Member Lizbot Posted May 13, 2022 Author Member Report Share Posted May 13, 2022 Hello, thanks for the reply, yes I did, and it does send the new retopo to the paint room but then the textures do not show on it. Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted May 13, 2022 Solution Report Share Posted May 13, 2022 Just to test another way, try baking w/normal map (per-pixel) 1 Quote Link to comment Share on other sites More sharing options...
Member Lizbot Posted May 14, 2022 Author Member Report Share Posted May 14, 2022 I could just kiss you....This worked, I had no idea you could project your paint room retopo onto a new retopo.... Thank you thank you thank youuuuuuu 1 Quote Link to comment Share on other sites More sharing options...
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