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Depth channel non responsive in smart material


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Depth channel is bacially '' dead '' when I'm trying to build a smart material. This issue is happening on and off all the time, I don't see any special settings for depth channel anywhere in the settings panel, I have no active overides on this channel, meaning that opacity, depth and glossiness intensity is globally set to 100 and is not being blocked out. Currently I am on 2022.34 version, can someone confirm this ? repo is simple, try to build your material and put any height map or any b/w map in the channel slot and then check smart material preview window to see if anything happened. For me it makes no difference, it's feels like no matter what type of map I assign to depth channel it won't work and it doesn't show on the geometry, it renders flat with no bumpness at all.  p.s. I am using imprted normal, curvature and AO maps baked in marmoset. 3DC freq notifies my about curvatures being in '' old style '' and that to avoid it I should bake new normal and curvature map..which is OK but if this is the reasoon for depth channels not being properly handled by 3dc just because I didn't bake maps within 3dc..then you should just remove 'import option all together cuz its irrelevant if this is the case.

3DCoatGL64_WxJTWCGEQN.png

Edited by tritochke
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16 minutes ago, Carlosan said:

Hi

Are you working on Microvertex mode ?

 

No, i'm using Per-Pixel and it worked fine till last few updates. I've tested with 3dc generates curvature as well, it doesn't work at all..and once I generate 3dc curvature all my previous work is basically destroyed, not even simple materials can be applied to my mesh without significant artifacts. More and more It feels that texturing is slowly dying out in 3dc, I'm really starting to contemplate switching to blender and leaving all these payed apps to die out...this is just not acceptable at this point. sry.

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I was testing v2022.34. PPP painting mode

View > Show Displaced Mesh = ON

View > Adjust tesselation = 16

Displacement map = .exr at 2K

Precision =  32bits - Linear Light

This is the result:

image.png

 

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