Member Jakejazz Posted March 17 Member Report Share Posted March 17 (edited) Hello I have almost completed the retopology of a character and am finding that a number of points refuse to be brushed to new positions on the surface. I think that it may be due to hidden points within the base sculpt that I have accidentally added. Does 3D Coat have a version of Cinema 4D's 'optimize' that would allow me to remove these points in one go? Many thanks. I have realised tha this is in the wrong section so have moved repeated it in 'questions' Edited March 18 by Jakejazz Wrong section Quote Link to comment Share on other sites More sharing options...
Oleg_Shapo Posted March 18 Report Share Posted March 18 Maybe I do not quite understand what the problem is, but you can select everything in the face mode and bind to the surface. Then manually delete unnecessary points or connect those points that are located close to each other. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 18 Advanced Member Report Share Posted March 18 1 hour ago, Oleg_Shapo said: Maybe I do not quite understand what the problem is, but you can select everything in the face mode and bind to the surface. Then manually delete unnecessary points or connect those points that are located close to each other. can weld vertices maybe get a real time slide for merging by distances so we can see on the mesh as it happens? Quote Link to comment Share on other sites More sharing options...
Oleg_Shapo Posted March 18 Report Share Posted March 18 No. You can only see the start, end and point where the vertices will be merged. Quote Link to comment Share on other sites More sharing options...
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