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Does 3D Coat have a version of 'optimize'?


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I have almost completed the retopology of a character and am finding that a number of points refuse to be brushed to new positions on the surface.

I think that it may be due to hidden points within the base sculpt that I have accidentally added.

Does 3D Coat have a version of Cinema 4D's 'optimize' that would allow me to remove these points in one go?

Many thanks.


I have realised tha this is in the wrong section so have moved repeated it in 'questions'

Edited by Jakejazz
Wrong section
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1 hour ago, Oleg_Shapo said:

Maybe I do not quite understand what the problem is, but you can select everything in the face mode and bind to the surface.


Then manually delete unnecessary points or connect those points that are located close to each other.


can weld vertices maybe get a real time slide for merging by distances so we can see on the mesh as it happens?

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