Baking the normal map, some seams are still visible in 3D coat and lot more visible after exporting the model.
Is there some options that could avoid this issue, i did not see any padding option that would expand normal map on some pixel around UV islands for example.
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Ratchet
Hi,
Baking the normal map, some seams are still visible in 3D coat and lot more visible after exporting the model.
Is there some options that could avoid this issue, i did not see any padding option that would expand normal map on some pixel around UV islands for example.
Thanks.
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