Advanced Member zf3d Posted August 25, 2023 Advanced Member Report Share Posted August 25, 2023 At first, the heavy topology model always followed the carving model, but over time, I found that the heavy topology model and the carving model cannot follow. When smoothing from the topology, they collapsed and cannot follow the carving model with the same name. How can I switch to following? In addition, the eyes and switches of heavy topology are really slow. It would be great to add one click to close other models Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted August 25, 2023 Advanced Member Report Share Posted August 25, 2023 4 hours ago, zf3d said: At first, the heavy topology model always followed the carving model, but over time, I found that the heavy topology model and the carving model cannot follow. When smoothing from the topology, they collapsed and cannot follow the carving model with the same name. How can I switch to following? In addition, the eyes and switches of heavy topology are really slow. It would be great to add one click to close other models im not sure i understand what youre asking ... could you explain a bit more on your question please Quote Link to comment Share on other sites More sharing options...
Advanced Member zf3d Posted August 26, 2023 Author Advanced Member Report Share Posted August 26, 2023 The models corresponding to the topology table and voxel table are no longer adsorbed and cannot be smoothed Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 24, 2023 Report Share Posted December 24, 2023 Check if you have any previously baked mesh on paint room and delete it. Quote Link to comment Share on other sites More sharing options...
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