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Vector Displacement Bakes


arvinmoses
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I'm recently testing 3dc again after a few years and am really loving it compared to ZBrush. 

One workflow I'm doing is using vector displacement maps baked to uv space to increase detail on low poly meshes.  Is there a way to export a vector displacement out of 3dc? 
 

As an example, animating a low poly face, then applying the vector displacement on a subd mesh at render time. 
The specific workflow I'm doing is corner trim sheets for edge damage than I then rework into various shapes, and retessellate and displace.

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Thank you for the response, however I think this is a bit different from what I'm looking for.  This looks like this is for stamping vdms, rather than baking them in uv space.  What I'm looking for is something along the lines of this but as a vector displacement instead.  The goal is to be able to edit a low poly mesh - like animating a face, then applying the vector displacement map at runtime for pixel accurate 3D displacement, rather than traditional intensity along the normal (1D) displacement.
image.thumb.png.f3177a18d199519122c05579ba246bc1.png

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Carlosan
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19 hours ago, arvinmoses said:

Thank you for the response, however I think this is a bit different from what I'm looking for.  This looks like this is for stamping vdms, rather than baking them in uv space.  What I'm looking for is something along the lines of this but as a vector displacement instead.  The goal is to be able to edit a low poly mesh - like animating a face, then applying the vector displacement map at runtime for pixel accurate 3D displacement, rather than traditional intensity along the normal (1D) displacement.
image.thumb.png.f3177a18d199519122c05579ba246bc1.png

To be quite honest, I don't know how well Vector Displacement maps (exported from 3DCoat) work at this point. If you choose Micro-Vertex painting (it is older than Per Pixel Painting), I believe it will output Vector Displacement maps, but I have not tested it in years. If you paint/sculpt something in the Depth channel, using Micro-Vertex painting, it should appear in the final exported model. I will have to run some tests and see.

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