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How to FLIP imported hand ??


ggaliens
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How to FLIP imported hand ??

Suppose I have a hand object in the VOX TREE.

I then select TRANSFORM. Under here ... I'd expect to find FLIP

over axis.

How do I do the flip ???

I think the transform menu should be heirarchical.

Please help me learn to FLIP an object. I want to invert say ... all the X ordinates of

all the voxel elements in memory. Or all the Y info. Or all the Zinfo.

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Why even include the hand and foot primatives if flipping is elusive ???

Yeah ... Symmetry might do it. But what if my character does not want

to be that symmetric.

Flip should be a basic and easy to find operation ... even for VOXELS.

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Why even include the hand and foot primatives if flipping is elusive ???

Yeah ... Symmetry might do it. But what if my character does not want

to be that symmetric.

Flip should be a basic and easy to find operation ... even for VOXELS.

Ok, flip is really not hard to do. You can use symmetry for now, I will implement flip in one of the next updates.

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That's great news Andrew.

Will make both my Son and I happy. I know there are

odd work-arounds. But try teaching those to young daughter

and/or son. LOL. They will just get sad.

Can if all be easy to find ??? Like under Transform ???

Even if making that a heirarchical menu with only a few items on it.

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