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Exported Texture looks different


Wel
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Alright I did. So the first image had 1024 resolution it looked like this after exporting it. https://postimg.cc/ppQbSDyF

The second texture was 4096 in resolution and looks like that https://postimg.cc/fVwnQJ0g

The second one looks better but thats a lot of res and still doesnt match exactly like in the editor. 

 

So I am trying to use the uvs from a model I made in Blender, what would be the best way to get just exactly an image exported that occupies just the uvs, like it looks like inside the 3dcoat editor?

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