Member Wel Posted December 18, 2023 Member Report Share Posted December 18, 2023 (edited) Hello everyone, I am exporting a texture from 3D coat which looks like this inside the texture editor. <a href="https://ibb.co/QHXcC0d"><img src="https://i.ibb.co/QHXcC0d/Capture.png" alt="Capture" border="0"></a> But when opening it looks like that. https://postimg.cc/rKbNGWyB Edited December 18, 2023 by Wel Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 18, 2023 Report Share Posted December 18, 2023 Hi Make a test: try using another texture resolution. Quote Link to comment Share on other sites More sharing options...
Member Wel Posted December 18, 2023 Author Member Report Share Posted December 18, 2023 Alright I did. So the first image had 1024 resolution it looked like this after exporting it. https://postimg.cc/ppQbSDyF The second texture was 4096 in resolution and looks like that https://postimg.cc/fVwnQJ0g The second one looks better but thats a lot of res and still doesnt match exactly like in the editor. So I am trying to use the uvs from a model I made in Blender, what would be the best way to get just exactly an image exported that occupies just the uvs, like it looks like inside the 3dcoat editor? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 18, 2023 Report Share Posted December 18, 2023 Please share the model to take a look. Quote Link to comment Share on other sites More sharing options...
Member Solution Wel Posted December 19, 2023 Author Member Solution Report Share Posted December 19, 2023 Hello sry for the late answer, here is the model. model.zip Edit: I solved it. Thanks to one of your answers Carlosan I found on the forum. Reason was I had the padding witdh to high so I reduced it and it worked. 1 Quote Link to comment Share on other sites More sharing options...
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