Jump to content
3DCoat Forums
  • 0

vector displacement + auto masking?


wilson66
 Share

Question

  • Advanced Member
Posted (edited)

I would like to cover a model of mine with dragon scales. For that, I have sculpted one of the scales on a sphere, captured the shape (as vector displacement alpha) using the pick&paste feature, and would now like to sculpt the scales onto the surface of the actual model in stamp mode.

This works great, but is it possible to auto-mask each sculpted scale? Is there an option for that somewhere?

Meaning, the surface needs to be frozen automatically in the displaced area. I would like to do this to avoid unwanted additional displacement. When I put the small scales close to each other, each following scale would displace the area of the already sculpted scales further (where they overlap), I would like each scale to stay exactly as it is once it is initially sculpted. If you know what I mean..

Edited by wilson66
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0

I am afraid it is not possible.

I only think as workaround to create layers by scales. It is a lot of hard work, but let you control the depth value of every scale

image.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...