I would like to cover a model of mine with dragon scales. For that, I have sculpted one of the scales on a sphere, captured the shape (as vector displacement alpha) using the pick&paste feature, and would now like to sculpt the scales onto the surface of the actual model in stamp mode.
This works great, but is it possible to auto-mask each sculpted scale? Is there an option for that somewhere?
Meaning, the surface needs to be frozen automatically in the displaced area. I would like to do this to avoid unwanted additional displacement. When I put the small scales close to each other, each following scale would displace the area of the already sculpted scales further (where they overlap), I would like each scale to stay exactly as it is once it is initially sculpted. If you know what I mean..
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wilson66
I would like to cover a model of mine with dragon scales. For that, I have sculpted one of the scales on a sphere, captured the shape (as vector displacement alpha) using the pick&paste feature, and would now like to sculpt the scales onto the surface of the actual model in stamp mode.
This works great, but is it possible to auto-mask each sculpted scale? Is there an option for that somewhere?
Meaning, the surface needs to be frozen automatically in the displaced area. I would like to do this to avoid unwanted additional displacement. When I put the small scales close to each other, each following scale would displace the area of the already sculpted scales further (where they overlap), I would like each scale to stay exactly as it is once it is initially sculpted. If you know what I mean..
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