Member Francisco Posted January 5 Member Report Share Posted January 5 Hello, is my 1st time making a retopo. As you can see in the video 3d coat create flying vertex too far of the place of the mesh where I clicked. Is happening all the time on this part of the model wich is the interior of the mouth and is being so annoying. I am having to click on the flying vertex and move it manually to the place for almost every new face that I create on this part of the model. I would like to finish this retopo in 2024 Regards. 2024-01-05 19-47-48.mp4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted January 5 Advanced Member Report Share Posted January 5 (edited) enable snapping, its the auto snap box at the top , should fix that Edited January 5 by Elemeno 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted January 5 Advanced Member Report Share Posted January 5 This post was recognized by Carlosan! Elemeno was awarded the badge 'Helpful' and 1 points. also can i offer a suggestion ... point to quads is alot faster plus you see where each vertex will land before applying 1 Quote Link to comment Share on other sites More sharing options...
Member Francisco Posted January 5 Author Member Report Share Posted January 5 1 hour ago, Elemeno said: enable snapping, its the auto snap box at the top , should fix that Thank you for the answer. I enabled it and is still not working. Quote Link to comment Share on other sites More sharing options...
Member Solution Francisco Posted January 5 Author Member Solution Report Share Posted January 5 I fixed the problem. it was caused by the painting objects from a previous baking that I made. There were the teeth and the tonge and the vertex was snapping to this surface. 1 Quote Link to comment Share on other sites More sharing options...
Member Francisco Posted January 5 Author Member Report Share Posted January 5 2 hours ago, Elemeno said: also can i offer a suggestion ... point to quads is alot faster plus you see where each vertex will land before applying Thank you! Is way faster yeah! 1 Quote Link to comment Share on other sites More sharing options...
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