I have a character that I sculkpted quite a while ago in ZBrush, and that is simply a single object (no separate parts). I would like to separate it into multiple objects in 3D Coat (like, separate the legs from the body ect).
First thing I noticed is that 3DCoat does not seem to be able to separate parts of the geometry in voxel mode and keep vertex colors. When I separate in voxel mode, vertex colors are lost. Why? Is there a way to separate in voxel mode, and keep the vertex colors?
So be it, separating in surface mode works in combination with vertex colors. Although 3D Coat doesn't cut the object in the exact area I have selected, but "forgets" small parts that I then need to clean up afterwards. At least the separated object still has the orioginal vertex colors.
There are certain parts of the character that cannot be easily be extracted/ separated using simple lasso selections, or I would have to cut it into multiple parts temporarily and merge those parts again afterwards.
Is there a way to mark a certain area (e.g. freeze the area using combination of lasso selection and brush tools), and then separate the frozen area into a new object? If so, how do I do it?
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wilson66
I have a character that I sculkpted quite a while ago in ZBrush, and that is simply a single object (no separate parts). I would like to separate it into multiple objects in 3D Coat (like, separate the legs from the body ect).
First thing I noticed is that 3DCoat does not seem to be able to separate parts of the geometry in voxel mode and keep vertex colors. When I separate in voxel mode, vertex colors are lost. Why? Is there a way to separate in voxel mode, and keep the vertex colors?
So be it, separating in surface mode works in combination with vertex colors. Although 3D Coat doesn't cut the object in the exact area I have selected, but "forgets" small parts that I then need to clean up afterwards. At least the separated object still has the orioginal vertex colors.
There are certain parts of the character that cannot be easily be extracted/ separated using simple lasso selections, or I would have to cut it into multiple parts temporarily and merge those parts again afterwards.
Is there a way to mark a certain area (e.g. freeze the area using combination of lasso selection and brush tools), and then separate the frozen area into a new object? If so, how do I do it?
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