Advanced Member Mihu83 Posted February 18 Advanced Member Share Posted February 18 And some more: - Extensions creation - add an option to select multiple presets at once with SHIFT. That's very basic functionality, that is pretty widely implemented in apps and operating systems. Selecting every position separately is pretty annoying and time consuming. - Presets panel - allow to move, export, delete multiple presets at once. Pretty much the same situation as above - really basic functionality. - Shaders/Smart Materials panels - allow to move, delete multiple items at once... - Alphas, models, splines, stencils, etc. - same situation... - Render presets - add separate panel for render presets/camera shortcuts. Presets panel gets pretty messy with all that stored along brush presets and necessity to delete that stored ***** one by one is damn annoying. Also, when it comes to 3DC 2023 - tool panels covering/intersecting with Camera nad Navigation bar or whatever it's called, it's another little annoying glitch/behaviour in 3DC Ui. 3 Quote Link to comment Share on other sites More sharing options...
Member Lokich Posted February 28 Member Share Posted February 28 (edited) Even if it's a minor change, it would be neat to have another option to hide 'Custom Tools Presets' settings such as alpha/stokes/etc and keep only icon and text. Edited February 28 by Lokich 2 Quote Link to comment Share on other sites More sharing options...
Member ThomasBrissot Posted June 26 Member Share Posted June 26 Hi, I think the Sculpt Tree could use some UI/UX improvements, for now it's hard to keep organized : -Possibility to select multiple voxel layers and drag and drop" them as a child under one parent. -Color codes (like in Photoshop) for each parent (see screenshot) -Would be great to have Groups, like in photoshop, or similar to Collections in Blender : layer groups Not defined by parent/child reationship in the voxel/sculpt meshes in that group. Thanks! 4 Quote Link to comment Share on other sites More sharing options...
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