Zbrush to Sculpt < 3DCoat to Retopo and UV < ZBrush for Polygroups / Sub-d detailing and polypaint Base Color < Exporting 3.5Mil to 14Mil Polys to 3DCoat for Vertex Painting
So, this does work quite well, but I am having one main issue and then a secondary.
ISSUE 1:
The exported FBX from ZBrush ( with polygroups ) file is coming into 3DCoat Vertex Room without subgroups/naming convention in the Sculpt Tree. I have tried exporting a few variations but don't seem to have any luck. The file will successfully import into DAZStudio with the subgroups.
ISSUE 2:
So I tried export as an OBJ with successful polygroups and polypaint but........when I try to use a VDM brush this happens to the mesh. ( Mesh vanishes and can't really be undone ) This does not happen with the FBX file though.
The mesh seen here is just the lowpoly version for testing.
MAIN OBJECTIVE: Ideally, I would like the FBX to come in with the polygroups so I can continue to paint isolated areas and add additional details to the mesh and then bake it out.
Please let me know and thoughts, tips or holes in my workflow....thank you
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Laticis
Hi,
I have been experimenting with a workflow.
Zbrush to Sculpt < 3DCoat to Retopo and UV < ZBrush for Polygroups / Sub-d detailing and polypaint Base Color < Exporting 3.5Mil to 14Mil Polys to 3DCoat for Vertex Painting
So, this does work quite well, but I am having one main issue and then a secondary.
ISSUE 1:
The exported FBX from ZBrush ( with polygroups ) file is coming into 3DCoat Vertex Room without subgroups/naming convention in the Sculpt Tree.
I have tried exporting a few variations but don't seem to have any luck. The file will successfully import into DAZStudio with the subgroups.
ISSUE 2:
So I tried export as an OBJ with successful polygroups and polypaint but........when I try to use a VDM brush this happens to the mesh. ( Mesh vanishes and can't really be undone )
This does not happen with the FBX file though.
The mesh seen here is just the lowpoly version for testing.
MAIN OBJECTIVE: Ideally, I would like the FBX to come in with the polygroups so I can continue to paint isolated areas and add additional details to the mesh and then bake it out.
Please let me know and thoughts, tips or holes in my workflow....thank you
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