Member Shinya Posted March 2 Member Report Share Posted March 2 I often sculpt a voxel model with the "Apply deformation to retopo mesh" option turned on. At this time, for example, if you sculpt with a "moving brush", the movement will occur in the order of "Model transformation > Retopo mesh transformation". I feel very uncomfortable with this. My ideal is for the model and mesh to move at the same time. Or, it would be better if it becomes "Retopo Mesh deformation > Model deformation", but please consider responding. thank you. Quote Link to comment Share on other sites More sharing options...
Member Shinya Posted March 2 Author Member Report Share Posted March 2 I was able to confirm that the behavior I wanted was achieved in the modeling room. I would be happy if the same behavior would occur in the voxel room. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 3 Report Share Posted March 3 Currently it is not possible., sorry. The algorithm needs to first process the changes made to the highpoly mesh in order to move the lowpoly mesh by snapping the normals accordingly. 1 Quote Link to comment Share on other sites More sharing options...
Member Shinya Posted March 3 Author Member Report Share Posted March 3 Thank you for your reply. I would be happy if I could do it someday. Quote Link to comment Share on other sites More sharing options...
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