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Behavior when applying deformation to retopo mesh


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I often sculpt a voxel model with the "Apply deformation to retopo mesh" option turned on.
At this time, for example, if you sculpt with a "moving brush", the movement will occur in the order of "Model transformation > Retopo mesh transformation".
I feel very uncomfortable with this.

My ideal is for the model and mesh to move at the same time. Or, it would be better if it becomes "Retopo Mesh deformation > Model deformation", but please consider responding.

thank you.

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Currently it is not possible., sorry.

The algorithm needs to first process the changes made to the highpoly mesh in order to move the lowpoly mesh by snapping the normals accordingly.

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