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Filling only 1 UV island, has this become easier?


Galnart
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Carlosan
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When you do have stacked uv islands do the belows:

Preferences---Brushing---Select, Prevent double painting over stacked UV islands.

Be sure to read the tool tip to understand the reason for selecting.

pre.jpg

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Carlosan
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Your uv padding might be set to high.

Default is 256 pixels in Preferences under the In/Out tab. 

I set mine at 6 pixels for a 2k map and you can adjust it at anytime.

------------------------------------------------------------

A workaround for selecting a uv island. Useful if you have lots of uv islands.

Select the triangle brush in the e-panel. Paint a few polygons on the 3D mesh in the area you want to fill till you see which uv island you want to fill completely.

Then use the fill tool.

Question. do you have stacked uv islands as well?

 

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Posted (edited)

Good enough, it almost does want i want, the only problem is that some of the colors seem to spil over to other UVs

Needed to use something like it to quickly fill out parts of the gun with a base color

image.thumb.png.3828c7fd5aa099904b038adbc4ba7bea.png

Edited by Galnart
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Posted (edited)
59 minutes ago, digman said:

Your uv padding might be set to high.

Default is 256 pixels in Preferences under the In/Out tab. 

I set mine at 6 pixels for a 2k map and you can adjust it at anytime.

------------------------------------------------------------

A workaround for selecting a uv island. Useful if you have lots of uv islands.

Select the triangle brush in the e-panel. Paint a few polygons on the 3D mesh in the area you want to fill till you see which uv island you want to fill completely.

Then use the fill tool.

Question. do you have stacked uv islands as well?

 

Oh thanks, lowered it to 32 right

Some of them are stacked like the holes in the revolver cylinder

I don't think i stacked them on this version of the gun though

Edited by Galnart
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