Member Galnart Posted March 10 Member Report Share Posted March 10 Is there an easier way to do this now, or didn't that feature request in that thread lead anywhere? Quote Link to comment Share on other sites More sharing options...
1 Reputable Contributor digman Posted March 11 Reputable Contributor Report Share Posted March 11 This post was recognized by Carlosan! digman was awarded the badge 'Helpful' and 1 points. When you do have stacked uv islands do the belows: Preferences---Brushing---Select, Prevent double painting over stacked UV islands. Be sure to read the tool tip to understand the reason for selecting. 2 Quote Link to comment Share on other sites More sharing options...
1 Carlosan Posted March 10 Report Share Posted March 10 Sadly, only is possible to fill uv islands on Texture Editor 1 Quote Link to comment Share on other sites More sharing options...
1 Reputable Contributor digman Posted March 10 Reputable Contributor Report Share Posted March 10 This post was recognized by Carlosan! digman was awarded the badge 'Helpful' and 1 points. Your uv padding might be set to high. Default is 256 pixels in Preferences under the In/Out tab. I set mine at 6 pixels for a 2k map and you can adjust it at anytime. ------------------------------------------------------------ A workaround for selecting a uv island. Useful if you have lots of uv islands. Select the triangle brush in the e-panel. Paint a few polygons on the 3D mesh in the area you want to fill till you see which uv island you want to fill completely. Then use the fill tool. Question. do you have stacked uv islands as well? 1 Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 10 Author Member Report Share Posted March 10 (edited) Good enough, it almost does want i want, the only problem is that some of the colors seem to spil over to other UVs Needed to use something like it to quickly fill out parts of the gun with a base color Edited March 10 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 10 Author Member Report Share Posted March 10 (edited) 59 minutes ago, digman said: Your uv padding might be set to high. Default is 256 pixels in Preferences under the In/Out tab. I set mine at 6 pixels for a 2k map and you can adjust it at anytime. ------------------------------------------------------------ A workaround for selecting a uv island. Useful if you have lots of uv islands. Select the triangle brush in the e-panel. Paint a few polygons on the 3D mesh in the area you want to fill till you see which uv island you want to fill completely. Then use the fill tool. Question. do you have stacked uv islands as well? Oh thanks, lowered it to 32 right Some of them are stacked like the holes in the revolver cylinder I don't think i stacked them on this version of the gun though Edited March 10 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 11 Author Member Report Share Posted March 11 Works as intended now 'Thanks Guys! 1 Quote Link to comment Share on other sites More sharing options...
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Galnart
Is there an easier way to do this now, or didn't that feature request in that thread lead anywhere?
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