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Pulsating faces in paint room while using fill feature.


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Posted (edited)

Hi All!

 

I've used 3DCoat for texture painting years ago quite  abit (4.xx series) but I've never seen this viewport glitch before (pls see video). When I use the fill tool, and the smart material preview is open, I see these pulsating faces. Is this normal? I just updated my nvidia driver, but it still persists. So this was the case before and after updating the driver. Can anyone help? Thanks.

 

EDIT: this is version 2024.13, but I had this issue in previous versions too 2024.09 for example. 

Edited by yoohasz
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Yes, this happens when we using Max Angle preview ON

image.png

The banding preview is little weird, its true.

I think that could be better, thanks for point it up

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Thank you @Carlosan! That helped!. I agree it could be a bit more informative. I wonder why it's "animated"? Why don't the rainbow or greyscale colors just appear static depending on max angle? Thanks again!   

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