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Surface goe in Sculpt Room - Deleting geo and then re-exporting, maintaining UV's


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I have a photogrammetry model with UVs and texture that was exported out of a capture app. There's a few artifacts in the capture that I'd like to quickly delete and/or smooth out. How do I do that while maintaining the existing UVs and texture in 3Dcoat? My understanding is that the sculpt room trashes the UVs - even in surface mode. Is there a work around?

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