Advanced Member Juan Carlos Montes Posted July 26, 2009 Advanced Member Report Share Posted July 26, 2009 Hi here are some of the things If you have a layer with specular only, be able to freeze transparent pixels in that layer or freeze specular paint. Be able to rotate and move objects in Paint mode. I know that you cant make transparency erasing with layer 0, but is not to clear for a new user, and there is no option to export that transparency map, I see that you can edit the layer 0 in photoshop but again is like a hidden feature. In edit all layer with external editor, you can not actually edit all the maps, only the color, we need to have a way to edit the specular information to. Finlay better unwraping result i still use blender for unwrap my models. This is my humble petition Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted July 27, 2009 Author Advanced Member Report Share Posted July 27, 2009 Unwrap in Blender VS 3D Coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 27, 2009 Advanced Member Report Share Posted July 27, 2009 Vote for all of the above. Also, for painting it would be useful to have a blending mode dropdown for layer spec to add, subtract, multiply, etc and a spec opacity for each layer. Just like color and depth. Quote Link to comment Share on other sites More sharing options...
Taros Posted July 27, 2009 Report Share Posted July 27, 2009 I second that, too. Espacially the unwrap-tools should be improved and optimised. It would make 3D Coat perfect. I don't like to switch to other tools, to make (clean) unwrapping and move back to 3DC to paint the textures. Quote Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 27, 2009 Advanced Member Report Share Posted July 27, 2009 Unwrap in Blender VS 3D Coat. I like the Blender UV map much better as it is more "Symmetrical" and would allow for a more consistently painted texture. Andrew please change this and please allow the ability to scale, stretch and rotate the UV maps too! Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted July 28, 2009 Advanced Member Report Share Posted July 28, 2009 I like the Blender UV map much better as it is more "Symmetrical" and would allow for a more consistently painted texture. Andrew please change this and please allow the ability to scale, stretch and rotate the UV maps too! Why stop there? I think if you are going to add UV tools, why go half way? Stitching, relaxing, and editing/tweaking uvs in general should be more capable. I'd love to be able to keep my meshes in 3dc after retopology as well, and do my UVs there. Currently I send my meshes over to UVLayout. I wouldn't expect as robust a toolset as that, but definitely some more basic tools for creating and editing UVs would be nice. Quote Link to comment Share on other sites More sharing options...
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