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UV Coordinates for Voxels for mental ray


Seeda
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Hi .

Haggi is programming a mental ray shader for the 3D Coat file.

Take a look at German Mental Ray.

http://forum.german-mentalray-wiki.info/vi...312934#p2312934

http://forum.german-mentalray-wiki.info/vi...03&start=90

And as you can see he makes good progress.

But one big question is , how 3D Coat can definite the UV Coordinates in 3D Coat, and if there are UV Coordinates how can we use them, that we can put textures to the Voxelobject in Mental ray.

Regards Seeda.

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The way textures are mapped currently with the shaders with textures is via three-way projection... but UV coordinates for a voxel is impossible.

Ok perhaps it is impossible in a direct way but maybe it could be possible with a trick, what about a dummy that projects the texture to the voxels.

, but how can 3D Coat show us a solid objekt insteed of small voxels, if you render the voxelobjekt with 3D Coat , there you heve the possiblity to render it solid and not like a particle cloud. !?

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