philnolan3d Posted September 27, 2009 Share Posted September 27, 2009 A company called Atangeo has released a program called Balancer for decimation of high-poly models. http://www.atangeo.com/products They also have a free version, Balancer Lite, which is limited to 15000 triangles and 10000 vertices. I installed the Lite version and I must say I'm pretty impressed. I made a simple test object of voxels (13172 tri's) and saved it out as an OBJ. In Balancer Lite I just loaded the OBJ and hit the Simplify button, then a slider let me increase / Decrease the poly count. Here's a quick video: http://screencast.com/t/UuPe2KL0i The price for the full version isn't bad either, $52 for commercial use or $26 (half price) for non-commecial. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 27, 2009 Advanced Member Share Posted September 27, 2009 Saw it on CGDigg 25 days ago http://www.cgdigg.com/story.php?title=atangeo-balancer-1-0-released It's feature looks similar as polygon cruncher but cheaper. Both Atangeo and polygon cruncher are result in triangles. Since we have Quadrangulate in 3D-Coat (and could be improved), do we really need such polygon reducer which result in triangles? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 27, 2009 Author Share Posted September 27, 2009 Well yeah I was just saying in the zbcentral forums that it's a shame it's triangles, but it is really fast and the real time slider is nice too. Quadrangulate could be improved yes, but it hasn't been yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 27, 2009 Advanced Member Share Posted September 27, 2009 Yeah if 3D-Coat's Quadrangulate could be controlled by a real time slider(adjust polygons number) and preview the generated quad live in the viewport, that would be super cool. Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 27, 2009 Advanced Member Share Posted September 27, 2009 you can do that in blender real time slider and all Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 27, 2009 Author Share Posted September 27, 2009 I haven't played with this aspect yet but it looks like it will also respect material (surface) borders. Something that is currently impossible in 3DC. you can do that in blender real time slider and all Maybe so, but you would have to use blender. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 27, 2009 Advanced Member Share Posted September 27, 2009 you can do that in blender real time slider and all Sorry but do you mean Blender has Quadrangulate feature? And real time? Didn't heard it before. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.