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Christopher's Journal


cakeller
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So, share I will...

here's a Head model I started, using some reference images, just to see if I could. (I'm not a trained sculptor, so ;) be kind) I am open to any kind of constructive feedback, thanks.

This is just a first attempt (done a while ago)... Mostly it was about learning 3DC...

post-2065-12567743419733_thumb.jpg

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Not bad, now you have to work on the eyelds.

Thanks, You're absolutely right, this was early - and I was having trouble understanding how to make folds and stuff (which you can't really do in voxels.... it'd be like sculpting something out of gum, or mercury ;) heheh... it flows together.

however, here's my follow up head model... (not the same character though, and I should add the voxel model to the previous post (a few more images to reveal how bad it really is ;)... just a beginning.

OK, here's the next one:

post-2065-12567776696385_thumb.jpg

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both models look great, cakeller...was just wondering about the folds...you couldn't use layers to create the folds ? layers would keep them from flowing together then could be merged when readied....but again, just wondering..pardon.gif

Thanks.

Absolutely. That's actually exactly what I started doing.

I use many voxel objects now. I crank up the resolution on, say, an eye-lid so I can sculpt down to the tiniest precision on a small portion of a model. Then I can reduce the resolution a little to keep the model relatively manageable. Then use the copy/clone brush to blend (somewhat) the edges in... smooth, copy, smooth, copy... but really,even if I merge the higher res object back down into the head, it's SO much better than if I just tried to do that detail at lower res in the head.

Thanks all for the kind comments.

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