Member jbshorty Posted October 13, 2007 Member Report Share Posted October 13, 2007 Hi. After playing around for a few days, I have decided to buy this program. But I have a question about displacement map export, which can not be tested in the demo. I see the Pro version can export 32-bit floating displacement. I plan to use this for rendering in Modo, which also uses 32-bit maps. Has anybody tested this from 3DBrush to Modo? I see it has been tested on Carrara 6 and XSI. I assume it should work fine on Modo also? thanks, S H R T Y Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted October 15, 2007 Author Member Report Share Posted October 15, 2007 answer to my own question - The new 16-bit displacement export works very nicely n Modo... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 16, 2007 Report Share Posted October 16, 2007 I am very glad to hear it Quote Link to comment Share on other sites More sharing options...
Member mal Posted October 21, 2007 Member Report Share Posted October 21, 2007 Hi jbshorty. As a new user of Modo and 3dBrush I am trying to get a displacement map from 3dBrush and use it in Modo. You seem to have accomplished this. Could you 'walk me through' how you did this? Cheers Mal Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted October 21, 2007 Author Member Report Share Posted October 21, 2007 Hi jbshorty.As a new user of Modo and 3dBrush I am trying to get a displacement map from 3dBrush and use it in Modo. You seem to have accomplished this. Could you 'walk me through' how you did this? Cheers Mal Hi. One thing you have to remember is that Modo uses subdivided UV's by default, but 3D Brush (and most other programs) do not have this feature. So if you import the displacement map from 3DB then you must set the UV's to "linear" for that mesh in Modo. This can be found in the item properties for that selected mesh... For the export method to Modo, goes something like this: 1) in 3DBrush, export your depth (displacement) map and choose the 16-bit option. 2) in Modo, your mesh item should have a material assigned first 3) in that material, add a new layer of "Image Map" and load your displacement map 4) Then switch the image function to displacement 5) Select the base material layer and then adjust the displacement distance I'm pretty sure Modo can use 32-bit displacement, but when i tried to use that type of map the reults were pretty crazy S H R T Y Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 22, 2007 Report Share Posted October 22, 2007 It is good that you have told about "linear" option. I have understood what is it. It is really important option. I will do something like this in 3DB. to mal: to export 16 bit displacement you should use at least 3-Brush 2.01F (2.00 does not supports 16 bit disp) Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted October 22, 2007 Author Member Report Share Posted October 22, 2007 It is good that you have told about "linear" option. I have understood what is it. It is really important option. I will do something like this in 3DB. to mal: to export 16 bit displacement you should use at least 3-Brush 2.01F (2.00 does not supports 16 bit disp) Modo increases UV smoothing as subd levels of the mesh are increased. And i suspect that 3DBrush tesselates the mesh in a bit different way than Modo handles mesh smoothing. So it might be wasted effort if there is no way to match the 2 UV sets exactly... In Modo, it is possible to bake the texture from a mesh with linear UV's onto another mesh with the smoothed UV's. So Modo already has tools to fix this problem... shorty Quote Link to comment Share on other sites More sharing options...
Member mal Posted October 23, 2007 Member Report Share Posted October 23, 2007 Thanks for your help jbshorty. Following your advice I was able to import a displacement map from 3dBrush into Modo. Mal Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted October 23, 2007 Author Member Report Share Posted October 23, 2007 Thanks for your help jbshorty. Following your advice I was able to import a displacement map from 3dBrush into Modo.Mal Happy to help... Quote Link to comment Share on other sites More sharing options...
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