Contributor artman Posted May 29, 2010 Contributor Report Share Posted May 29, 2010 3.3 dx/gl 64 All cube-mapped shaders baking (Granite,Dirty stone,Marble1,Marble2 ect...) get super overbright baking that makes them unsuable for my work right now. I use this feature a lot. It's not dramatic,because I can still do my bakings in an older build but I think it was important to post the problem anyway. Thanx. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 31, 2010 Report Share Posted May 31, 2010 ok, fixed Quote Link to comment Share on other sites More sharing options...
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