philnolan3d Posted June 27, 2010 Report Share Posted June 27, 2010 I'm following a zbrush tutorial in 3D-Coat. It's kinda funny, I keep having to wait for the guy to to catch up while he cleans up messy polygons and such. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 27, 2010 Contributor Report Share Posted June 27, 2010 I'm following a zbrush tutorial in 3D-Coat. It's kinda funny, I keep having to wait for the guy to to catch up while he cleans up messy polygons and such. Gee, Phil, I would have liked to follow your progress! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 27, 2010 Author Report Share Posted June 27, 2010 Sorry I was only working for an hour or so. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 28, 2010 Author Report Share Posted June 28, 2010 Update: May have to stop for a bit I think I'm starting a small job tomorrow. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 1, 2010 Author Report Share Posted July 1, 2010 Here's some more. I'm happier with it now. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 2, 2010 Author Report Share Posted July 2, 2010 Getting into some hair detail. Figured out how to make a brush that pushes in and pulls out and that same time. Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted July 2, 2010 Advanced Member Report Share Posted July 2, 2010 Figured out how to make a brush that pushes in and pulls out and that same time. Yeah! I was trying to work out a way to do this before with an Obj.Pen. Someone was looking for a way to do stitches and thought I had an idea of how to do it. I spent a few hours trying without much success, then got side tracked and forgot about it. From memory, I tried reversing the normal s on some portions of the object. Well I'm intrigued now, so how is this done, if I may ask? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 2, 2010 Author Report Share Posted July 2, 2010 Just a black and white brush, but you have to do it in Surface mode, it doesn't work on Voxels. Black pushes in while white pulls out. I'll attach the brush I made for the hair, I find with this one it helps to set the falloff to around 40-50% and I turned on Rotate Along Motion Direction in the Pen Options. Here's a little video of it in action: http://screencast.com/t/MmRkZmI3Y push-pull_soft.zip 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted July 2, 2010 Advanced Member Report Share Posted July 2, 2010 Cool, thanks! Oh! and nice work. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted July 2, 2010 Contributor Report Share Posted July 2, 2010 Nice brush. If you use it with the sf clay it shoots through the other side of your model - like spikes! Works great with draw though. Thanks for sharing it. Greg Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 2, 2010 Author Report Share Posted July 2, 2010 Interesting, I had only tried it with Draw. You can reduce the depth with SF Clay and it works alright. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 4, 2010 Author Report Share Posted July 4, 2010 Here's a little turn around of my bust. Still in progress of course. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 8, 2010 Author Report Share Posted July 8, 2010 Tutorial is finished. Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted September 24, 2010 Advanced Member Report Share Posted September 24, 2010 Nice. Did you ever finished this character? (Textures and lighting etc?) I always thought that Zbrush was based on Voxel sculpting as well. My bad haha. Zbrush is polygons..... millions of them. Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2010 Author Report Share Posted September 24, 2010 No I didn't really plan for this to be any more than a bust. Now I'm nearly finished sculpting on another character, which is about 30 million triangles BTW. Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted September 24, 2010 Advanced Member Report Share Posted September 24, 2010 which is about 30 million triangles BTW Wow can your system handle this with 0nly 6GB?? I'm looking forward to see a wip. Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2010 Author Report Share Posted September 24, 2010 It's all about organization. Keep things as low poly as you can for the main part when you need more detail for a part you can cut that part to another layer with the Split tool and increase the res just for that part, the Copy tool can also be used for stuff like this. So this way if I only working on the Hands I can easily hide all of the other layers. I've currently got the whole character split into 18 layers. Another thing you can do is cache all of the layers you're not using with the button used for multi-res. That way you can keep all of the layers visible just with lower quality. The down side is that if you save like that your file is huge. Here's a current WIP: http://img529.imageshack.us/img529/3765/ayawip33.jpg Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted September 24, 2010 Advanced Member Report Share Posted September 24, 2010 Wow respect. That looks great. Very nice model. On my site we always start with asking a wireframe image on this kind of models. LoL, Due to the voxel it is not needed. Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2010 Author Report Share Posted September 24, 2010 Thanks. You can hold the W key to see the wires, but with 30 million tri's it would be so dense you couldn't see them anyway. Quote Link to comment Share on other sites More sharing options...
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