Reputable Contributor AbnRanger Posted August 7, 2010 Reputable Contributor Report Share Posted August 7, 2010 ...just released. http://www.thepixelhive.com/wrapit It's a Retopology plugin for 3ds Max, and there are some pretty unique features there...some that I would like to see in 3D Coat. One main thing about this plugin is that it is greatly extended by Max's modeling toolset. That's I think the Retopo tools should be more extensive than they currently are. Here are a few suggestions. 1) The ability to Dot Loop/Ring (for very fast Poly Reduction of Auto Retopo-ed models) 2) Extrude edges/edgeloops by holding down the SHIFT key 3) Have a "Transform" tool that let's you use all the selection methods and applies a Transform gizmo to your selection. Where this will come in handy is when you import a given mesh into both the voxel room and retopo, then make large scale changes. This will let you turn off snapping temporarily and model/tweak the part of the mesh surrounding the changes. That's not an easy task, currently. Retopology tools are essentially modeling tools, and there is no reason not to extend them as much as is practical. I understand the goal is not to try and build another modeling application, but the fact of the matter is that this toolset already is a small-scale modeler. It doesn't need a lot of the tools a normal modeling app has (such as a deformation cage or primitives, etc), but it DOES need as many of the selection and geometry tweaking tools as possible, in my opinion. Beveling and extruding are among those. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted August 7, 2010 Advanced Member Report Share Posted August 7, 2010 This is old but I like the way primitives wrap around the mesh. http://www.scriptspot.com/3ds-max/scripts/max-retopo Quote Link to comment Share on other sites More sharing options...
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