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imported geometry limits


wailingmonkey
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Hi again, Andrew.

So in my attempts to push things I was wondering if there was a specific reason of 100k on

geometry import. I'm working with Zbrush and would like to potentially go back and forth between it and

3d-brush for each tool's strengths, but the 100k limit seems like it might hinder that option a bit

in regard to detailed sculpted geometry.

I've also found that only being able to set the depth to a maximum of 2 on an imported 16-bit

displacement map can be limiting as well.

I realize that you are not trying to build a Zbrush clone, but perhaps you might consider raising these

limits to something a bit higher? (like 250k---1 subdivision below a million---and maybe allowing for

a greater depth range on layers to something like -10 to 10).

I've included an image for further explanation. :)

Obviously, if this is just too big of a hit on the software interaction it wouldn't be a good move, but I'm wondering

if you set the import limit to 100K for a specific reason or because it sounded like a big enough limit

that users would never need or want to have higher. ;)

Kind regards,

wailingmonkey

post-475-1199092012_thumb.jpg

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good to hear! :)

It's late here, and I hadn't tried to re-import with a larger number. :blush:

It works just fine doing that (kinda blows out some areas, but they are easy

to fix/smooth). It might still be nice to have a higher range on the actual layer

control tho...and definitely a negative value option would be handy. :)

Will you also be considering 32-bit displacement map import?

getting some sleep now....thanks for the quick reply!

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