Advanced Member wailingmonkey Posted December 31, 2007 Advanced Member Report Share Posted December 31, 2007 Hi again, Andrew. So in my attempts to push things I was wondering if there was a specific reason of 100k on geometry import. I'm working with Zbrush and would like to potentially go back and forth between it and 3d-brush for each tool's strengths, but the 100k limit seems like it might hinder that option a bit in regard to detailed sculpted geometry. I've also found that only being able to set the depth to a maximum of 2 on an imported 16-bit displacement map can be limiting as well. I realize that you are not trying to build a Zbrush clone, but perhaps you might consider raising these limits to something a bit higher? (like 250k---1 subdivision below a million---and maybe allowing for a greater depth range on layers to something like -10 to 10). I've included an image for further explanation. Obviously, if this is just too big of a hit on the software interaction it wouldn't be a good move, but I'm wondering if you set the import limit to 100K for a specific reason or because it sounded like a big enough limit that users would never need or want to have higher. Kind regards, wailingmonkey Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 31, 2007 Report Share Posted December 31, 2007 Yes, really want to increase import poly count... Will do that in near future. But why can't you set bigger displacement coefficient? I think you can enter any value during import. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted December 31, 2007 Author Advanced Member Report Share Posted December 31, 2007 good to hear! It's late here, and I hadn't tried to re-import with a larger number. It works just fine doing that (kinda blows out some areas, but they are easy to fix/smooth). It might still be nice to have a higher range on the actual layer control tho...and definitely a negative value option would be handy. Will you also be considering 32-bit displacement map import? getting some sleep now....thanks for the quick reply! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 31, 2007 Report Share Posted December 31, 2007 You can click on number near any slider and enter any value that you like! 32 - bit- seems it is done in 3DB. But if it works badly, please send be 32-bit tiff sample. Quote Link to comment Share on other sites More sharing options...
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