New Member Unaided Posted January 1, 2008 New Member Report Share Posted January 1, 2008 I have a little experience with sculpt softwares, and in many ways, this is also due to ZBrush interface and workflow. Is a very big program, but also is a useful-hard specially at starting. I was attempt testing with Mudbox, but I'm much glad to have to know 3D-Brush. Is very much complete and most intuitive and easy workflow. Thanks Andrew and all collaborative people. My first question is about portabilty. Do you have plans to port this jewel to OSX and/or Linux platform? I'm very interested in this possibility, and I sure that I don't be the only interested. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 2, 2008 Report Share Posted January 2, 2008 We plan, we know, there are many requests to do that... But I can't tell the terms. Tooday I had some conversation with programmer that can make porting 3DB to Mac and Linux. Quote Link to comment Share on other sites More sharing options...
New Member Unaided Posted January 2, 2008 Author New Member Report Share Posted January 2, 2008 I think is interesting that you not discard those platforms. I will hope impatient news about it. In my opinion 3DBrush, is powerful in many aspects, but speacially by the difference versus ZBrush, because its easy learning-time workflow. Quote Link to comment Share on other sites More sharing options...
Member Swine Posted February 14, 2008 Member Report Share Posted February 14, 2008 Tooday I had some conversation with programmer that can make porting 3DB to Mac and Linux. Is there any news regarding the OS X port? Has the programmer started porting it yet? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 15, 2008 Report Share Posted February 15, 2008 Still no serious progress because that programmer works also on other projects. We have 3 main problems: 1) I need at least a week to port render engine to support both OpenGL/DirectX (now supports only DirectX). Only me can make this task. OpenGL support is very required to port. 2) We have no Mac computer and we can't install MacOS on usual intel platform. I know it is possible but with some great hacks. May be someone knows a good way? 3) We plan to make serious marketing company and big changes in engine are dangerous now. Especially (2) is a problem, I have no big desire to buy very expensive Mac computer, Mac computers are not widely used in Ukraine and are 2x-3x expensive. Quote Link to comment Share on other sites More sharing options...
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