Member proflooney Posted September 5, 2010 Member Report Share Posted September 5, 2010 guys I havent had to much time to mess with 3d lately as i been babysitting new grandbaby. the question I have if i can ever get it working, is ppl say something abt drawing edgeloop guides for autoretopoing. my question is how do you draw? I cant figure out what tool to use to draw lines for my edgeloops Joe Quote Link to comment Share on other sites More sharing options...
Psmith Posted September 5, 2010 Report Share Posted September 5, 2010 Proflooney: All of this takes place within the "wizard" that is initialized when you select "Quadrangulate object" by right clicking on the desired voxel layer in the Voxel Room. After you define, (or ignore), areas of highest density, you are asked to draw some guide strokes. You can control the density of control points with the "Spline Points Density" slider in the upper right side of the top toolbar. An edge loop can be drawn by dragging from outside the sculpture, across the region of the sculpture you want a set of loops to be applied, all the way to empty space on the other side of the sculpture, then release the mouse button. An edge loop guide has been thus created. Greg Smith Quote Link to comment Share on other sites More sharing options...
Member proflooney Posted September 5, 2010 Author Member Report Share Posted September 5, 2010 ok thanks I tried it but the autoretopo ignores my fingers and doesnt topo them and i have a really crappy looking import using dx but when i try open gl i get a crash which might be due to memory as my model is almost 300k and i only have 3 gig ram. really frustrating as it takes me forever to topo something let alone retopo lol it takes me abt 3 weeks to retopo with a nice clean edgeflow and i am just trying to get me a nice clean female basemesh with even quads and good edgeflow so I have a female base. I already have a decent male one, but times limited now i have a new grandbaby to babysit daily Joe Proflooney: All of this takes place within the "wizard" that is initialized when you select "Quadrangulate object" by right clicking on the desired voxel layer in the Voxel Room. After you define, (or ignore), areas of highest density, you are asked to draw some guide strokes. You can control the density of control points with the "Spline Points Density" slider in the upper right side of the top toolbar. An edge loop can be drawn by dragging from outside the sculpture, across the region of the sculpture you want a set of loops to be applied, all the way to empty space on the other side of the sculpture, then release the mouse button. An edge loop guide has been thus created. Greg Smith Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 5, 2010 Contributor Report Share Posted September 5, 2010 ok thanks I tried it but the autoretopo ignores my fingers and doesnt topo them and i have a really crappy looking import using dx but when i try open gl i get a crash which might be due to memory as my model is almost 300k and i only have 3 gig ram. really frustrating as it takes me forever to topo something let alone retopo lol it takes me abt 3 weeks to retopo with a nice clean edgeflow and i am just trying to get me a nice clean female basemesh with even quads and good edgeflow so I have a female base. I already have a decent male one, but times limited now i have a new grandbaby to babysit daily Joe New grand babies take long naps. Import (DX) at a hiher res? Quote Link to comment Share on other sites More sharing options...
Member proflooney Posted September 5, 2010 Author Member Report Share Posted September 5, 2010 dunno let me make a screenshot as I have no clue as to what I am doing I just kept the default stuff Joe New grand babies take long naps. Import (DX) at a hiher res? Quote Link to comment Share on other sites More sharing options...
Member proflooney Posted September 5, 2010 Author Member Report Share Posted September 5, 2010 lol this one turns 4 months tomorrow and he dont nap he wants grandpa to play all day lol. or watch spongebob. also im not babysitting at home so no puter to mess with there. anyways heres my shots Quote Link to comment Share on other sites More sharing options...
Member proflooney Posted September 5, 2010 Author Member Report Share Posted September 5, 2010 as you can see her face is really crappy and hard to see details to draw my flows with. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 5, 2010 Contributor Report Share Posted September 5, 2010 Being a greenhorn myself, I would go higher with res and maybe smoothing. The size of the imported object can be increased also (it will hold more voxels, thus a higher resolution in voxels). Seeing details can also be enhanced by experimenting with your lights. Quote Link to comment Share on other sites More sharing options...
Member proflooney Posted September 5, 2010 Author Member Report Share Posted September 5, 2010 my question is im already importing a 256k poly model thats why im wondering how to increase the poly coult it is when imported so it dont look so crappy Joe Being a greenhorn myself, I would go higher with res and maybe smoothing. The size of the imported object can be increased also (it will hold more voxels, thus a higher resolution in voxels). Seeing details can also be enhanced by experimenting with your lights. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 5, 2010 Report Share Posted September 5, 2010 Read my response in this thread, should explain things. http://www.3d-coat.com/forum/index.php?showtopic=6439 Quote Link to comment Share on other sites More sharing options...
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