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Yet another realtime 3D Bust


ScoobyDoofus
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Just still fiddling with some busts. Did this guy over the last 2-3 evenings.

Textures are photo sourced, sculpt is from scratch(no refs).

I'm shooting for something stylistically similar to the Mass Effect series. 1024 textures (diffuse, normal, spec) and nearly 3k tris for just the head.

**Thanks and credit again to Cman2k for the eyeballs+shader which I'm using here.

Strong critiques or comments always welcome!

I'm aware that the pores are a bit jacked. They will be corrected.

scoob_new_guy_001.jpg

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