Jump to content
3DCoat Forums

Gotta let out a secret


Guest Lottmedia
 Share

Recommended Posts

Guest Lottmedia

Just had to let this one out, if any of you haven't heard of this before, go to the Algorethmic (sp?) website and get MapZone 2.5. It's free and super-duper! It creates procedural, tileable textures of just about any size. It outputs diffuse maps, bump, normal, specular, everything you need. Now the great thing is with only a little work you can take these right into 3DB and suddenly you have almost limitless textures at your disposal. It takes a little getting used to, but it's a powerful, node-based system that you can create just about anything with. Anyone using 3DB should have it!

I've used the older, photoshop plug-in version a long time ago and just recently found out about this new stand-alone version, and I have to say I think of it as a secret weapon and I almost didn't want to tell anone about it so it could be my secret, but I just had to because 3DB and Mapzone go together so perfectly.

Check it out

Casey :)

PS, I have nothing to do with the company, BTW, I just wanted to share:)

Link to comment
Share on other sites

Several times I was seriously tempted to make something for procedural generating. First time it was when I have seen Texture Maker. Second time it was when I have seen nodal system in LW. Now I also want to do something like that. The best place for it - in fill tool, add new custom filler. It is easy to do, but sometimes I feel that I have not enough arms. So, I will note that and may be some day I will be inspired to do that for a week or couple of days. Nodal system is something that could be really helpful in 3DB. Another application - something like modifying layer "on-the fly" through nodal filter. It is like effects in Photoshop.

Link to comment
Share on other sites

  • Member

MapZone's node-based approach is pretty powerful (and a fine tool, especially at the price-). Probably it's biggest shortcoming is a good set of truly introductory tutorials to get users up-and-running. Even their 'learning' materials look intimidating as all heck when initially viewed. It wasn't until I took a long, focused, sit-down session with the editor that I even began to get a feel for how to work with the materials, and I still feel like a newbie. Really like it though.

rj

Link to comment
Share on other sites

Probably it's biggest shortcoming is a good set of truly introductory tutorials to get users up-and-running. Even their 'learning' materials look intimidating as all heck when initially viewed. It wasn't until I took a long, focused, sit-down session with the editor that I even began to get a feel for how to work with the materials, and I still feel like a newbie. Really like it though.

You can say that again, I played with it today and feel really lost. Like you said even the Introduction tutorials are confusing. Someone on their forum complained that the tutorials look like they were made for someone who's used the program for a while and they replied that it assumes the reader has gone through the interface tour. But that tour is just as confusing looking.

Link to comment
Share on other sites

  • 5 weeks later...
  • Advanced Member
You can say that again, I played with it today and feel really lost. Like you said even the Introduction tutorials are confusing. Someone on their forum complained that the tutorials look like they were made for someone who's used the program for a while and they replied that it assumes the reader has gone through the interface tour. But that tour is just as confusing looking.

i totally agree, i guess the company is not really open to constructive comments... I'm starting to use it too, but i feeling very frustrated and lost, the lack of good newbie tutorials doesn't help either. Moreover, i find it stupid that the only 3D file format they support is .3DS and ASE, why not add support for .OBJ and Collada, most 3D application support them,as they are more common file format.

Lastly, i find navigating in their 3D viewport to be a pain in the arse. .why not just use LMB,MMB,RMB = rotate, pan, zoom. It would make life easier and faster for the users.

They limit the image export to 2048X 2048!? and you can not import or export a TARGA file....errrrrrr. that is stupid.

I would register and ask for this feature, but i doubt the company is so quick with add it, or even welcome constructive comments :angry:

Other then that, i like the application so far, i'll try to learn it more and more.

PS> i wish Andrew would add node base texturing like this into 3d-brush.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...