Member rs3d Posted February 3, 2011 Member Report Share Posted February 3, 2011 The Voxel Smooth function is nice, but it erodes the object and dissolves it finally. It would be great to have an additional function that doesn't shrink the object, but that smoothes it and keepes it basic outlines In short: A Smooth that also pushes back the surface along its normal Best, Robert Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 3, 2011 Advanced Member Report Share Posted February 3, 2011 try menu: voxel. There is an option to make smooth finer. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 3, 2011 Advanced Member Report Share Posted February 3, 2011 try menu: voxel. There is an option to make smooth finer. He is right, the surface has to push back a little bit when smoothing...otherwise the surface dissolves and gets lumpy...I was thinking exactly the same thing last night actually. Perhaps instead of being applied immediately, it would be better if the smooth brush behaved a bit more like the paste, or muscles brush and finished it's smooth algorithm after the stroke has been made... Not sure how to fix it but the surface seems to give way too easily, leaving things lumpy and 'dented' Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 3, 2011 Contributor Report Share Posted February 3, 2011 Use smooth tool in surface mode.(little cube icon beside voxel layer) Quote Link to comment Share on other sites More sharing options...
Member rs3d Posted February 4, 2011 Author Member Report Share Posted February 4, 2011 I tried the different Depth/Smoothing/Falloff styles, they all dissolve small details. Overall it makes more sense to smooth in Voxel mode, Surface Mode Smooth creates edgy Voxels when switching back... Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 7, 2011 Advanced Member Report Share Posted February 7, 2011 Yeah it's because the resolution is fixed. It is not like dynamic tesselation ( yet ). Quote Link to comment Share on other sites More sharing options...
Member Voxelman Posted February 7, 2011 Member Report Share Posted February 7, 2011 The Voxel Smooth function is nice, but it erodes the object and dissolves it finally. It would be great to have an additional function that doesn't shrink the object, but that smoothes it and keepes it basic outlines In short: A Smooth that also pushes back the surface along its normal Best, Robert Been thinking the same thing...I really like the SMOOTH how it is, would not change that at all. BUT... I also find myself wanting something that does like you suggest. The smoothing effect would instead follow more of the surface plane highlights you are smoothing, not evenly distributing the effect to all levels as it currently does. Maybe have some sort of a DEPTH governor you could set that would mitigate the DEPTH limit the smoothing effect would go down through. in reality you would be setting the rigidity of the smoothing brush. Would be something like the SCRAPE TOOL, the PLANAR TOOL and the SMOOTH TOOL combined. At least someway you could set the SMOOTH TOOL so it will not go any further than the base layer of the Voxel object. This would be really great on those flat surfaces where you want to get a smooth finish on areas that are higher than the base surface area and want to keep that base surface as it is. As it is now, the SMOOTH TOOL keeps eating away at that surface. This would mitigate that. I like the idea...alot Quote Link to comment Share on other sites More sharing options...
Member rs3d Posted February 14, 2011 Author Member Report Share Posted February 14, 2011 Even with a fixed resolution Smooth seems to work internally with a higher resolution in it's working area ... would be great to call the new function "Relax" and make it possible to influence it's depth and overall relaxation :-) Quote Link to comment Share on other sites More sharing options...
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