https://michalkus.gumroad.com/l/MKBrushes2023
I work as a Concept Designer, Illustrator and Art Director in the entertainment industry. whenever I am actively performing my role this set is with me! From fast lines sketches, to detailed concepts to landscapes and environment. This set was carefully crafted, improved and modded over the years. Enjoy!
Hi,
if I wanted to import a commonly used object ( for example a hand), how would I do it so any layers I’ve created within the object are still there?
E.g if I’ve made all the fingers as separate sub layers so they’re pose-able?
Is there a way to save it into sculpt objects that saves layers?
thanks!
That will be an old issue, pleas check
For some reason when upgrading 3DC had created a subfolder (3dcoat) in data folder and it was using that.
Load Presets helps to relocation ?
I am aware this could be done manually. And BTW, you left out a few steps.
You want to do that 40 times for a model times 50 models? or would you rather drag and drop and let the plane conform to the surface?
The idea is you lay the decal onto the surface of the geometry. This is more of hard surface technique that is likely not suitable for characters with deformations. So the decals exist as separate objects which helps to retain the higher resolution on the finer details. And if you use the same decal again and again you can retain higher detailed textures. It would be nice if the decals could wrap around the surface.
I time stamped it the examples below.