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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      785
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.7k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      987
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

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      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
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    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      479
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      872
      posts
    2. Modeling

      Low Poly and High Poly modeling

      409
      posts
    3. Sculpting

      Tutorials related to sculpt process

      658
      posts
    4. 192
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      299
      posts
    6. Painting

      Tuts related to paint process

      506
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      36
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      153
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
      posts
  • Posts

    • AbnRanger
      A more extensive test shows some kind of dropoff in performance after sculpting for a while. And you can see examples of using large brush sizes and how it cripples performance. Granted, we really should not be trying to make such edits on a dense mesh like this. It's a bit like trying to drive a nail with a wrecking ball...it's way overkill for such large form changes. That is one reason we have a Multi-Level Resolution featureset. Still, using large brushes shouldn't work that slow on a robust PC. Sphere Performance Test 02.mp4
    • AbnRanger
      Right off the bat, I see 2 potential things wrong here. One is that the density of the sphere is rather extreme (for what you are attempting to do), at 24 million, when trying to sculpt large scale edits such as huge extrusions. 24 million is the stage where you are sculpting much smaller details. This sphere should be no more than about 5 mill for such large extrusions. The other problem...at least it's a problem (longstanding issue with both sculpting and Texture Painting) for 3DCoat....is that performance generally sucks when using very large brush radius' like you use in the video. Reduce that radius in half and you will see a big difference. I have asked Andrew many times to please run a diagnostic test on application performance to see what the bottleneck is, when using large brush radius'. It doesn't matter if you have the biggest, fastest computer in the world...3DCoat will continue to struggle mightily with large brush radius'. It's some kind of fundamental, core bottleneck imposed by the application, where it just refuses to apply more pixels in a given radius, no matter how up-to-date your system is. I really wish Andrew and the staff could address this before anything else. Performance is often pretty robust in 3DCoat, but it has a few BIG weaknesses...including scene saving and loading (it was supposed to be faster, recently, but it is still very slow in my experience. I had to wait a few minutes to have this 26mill poly sphere At first, I had no issues, but after more extensive testing, I noticed the performance tended to drop off substantially. I don't know if that is a sign of a Memory leak, or the UNDO buffer getting too large or what...but I recently upgraded my system to an AMD Ryzen 9 9950X (16 core/32 thread) 192GB DDR 5 RAM (running at 5600mhz)...to try and help avoid such performance lags, but again, I find that some performance issues have no bearing on SYSTEM performance. It is something in the code that is holding it back, and has been for over 14yrs.    
    • Andrew Shpagin
      1. Surface tools change density until voxels applied. This is sense of surface tools. They are faster, there is no vohelizing. 2. I am on Intel core i9, will seek for rizen... But performance is hard task. Too different brush engines.
    • Carlosan
    • Britain
      The .fbx model is in the exchange folder (after Ptex), it should gave been brought back into Blender as the Per Pixel .fbx file.
    • Carlosan
      nope Applinks is here C:\Users\<username>\Documents\AppLinks and the default 3dcoat docs folder is located on C:\Users\<username>\Documents\3DCoat   check this folders and delete the COAT_USER_PATH variable restart the comp and try again
    • Simon-telezhkin
      Thanks for trying, can you please confirm if you have the C:/Documents directory with "3DCoat2025" and "AppLinks" folders inside? Or is my case special in this regard?
    • Carlosan
    • Simon-telezhkin
      C:\Program Files\3DCoat-2025 Didn't changed default settings
    • Carlosan
      Do you have installed 3DCoat in the default installation drive C:\ ?
    • Simon-telezhkin
      I do use OneDrive. Created the environment variable with exact "C:\Users\3dlog\Documents\My3DCoatData" directory, it changed the link in the relocation menu, but still creates C:/Documents folder even though it's only 17 bytes. Creates it every time, uninstall 3DCoat, installed it again with env variable, still same behavior, creates C:/Documents, Applink don't work. Changed variable to "C:\Users\3dlog\Documents\3DCoat". Nothing changes.
    • Carlosan
      Maybe your comp have Onedrive installed ? (I am shooting in the dark trying to help) 3DCoat have issues with Onedrive installations   Issues with OneDrive installed “3DCoat” is trying to create a user data folder (which contains user settings and assets) inside “C:\Users\USER_NAME\OneDrive\???????\3DCoat”. That is incorrect. It should create it inside “C:\Users\USER_NAME\Documents\3DCoat”. To workaround this problem: Start > start typing “Edit the system environment variables” > Environment Variables… > System variables > New… > Variable name: COAT_USER_PATH Variable value: C:\Users\USER_NAME\Documents\My3DCoatData (specify your user name inside)
    • Simon-telezhkin
      I still can't fix it and now I'm starting to lose my mind. Where should the preferences be stored? For some reason on first running it creates "C:/Documents" directory. There are only "3DCoat" and "AppLinks" folders inside. I already have two documents directories on my machine, I don't want third. Can it be confused somehow? Does everybody else have "C:/Documents" folder specifically for 3d coat? I've used "Relocate 3DCoat's Data", restart it, but it didn't fixed anything for Applink and just created the "3DCoat.txt" file in the "C:/Documents" with the link to new location. I delete it, and on starting 3dcoat it creates again, even though I've relocated prefs to regular documents in users folder. I've reinstalled the app a couple of times after cleaning all the directories and regs, but it still creates this cursed customized documents. I don't see any strange environment variables for it. Is it weird behavior, or is it just quirks of Coat and it works as it should?
    • Carlosan
    • Elemeno
      Desktop 2025-10-26 00-02-36.mp4     also voxels are giving a strange grouping on polys , voxels use to disperse evenly over the mesh but now it groups them  
    • Carlosan
      As I know... Blender does not have built-in support for Ptex.
    • Britain
      Something else is wrong. If I send as Per-Pixel painting, And get back all is well.  But is I use Ptex Paint and use get back I have nothing. The .fbx file is in the exchange folder. I can export manually into Blender and I get the model but without the textures. When I import the .fbx file for the Per-Pixel painting I get the model along with the textures. I havent tested in modeling.
    • Carlosan
      Bring realism and flexibility to your leather and fabric projects. This new volume introduces optimized low-poly 3D stitch models (OBJ/FBX). Any 3D software that supports Alphas (PSD, PNG, TIF) .
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