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  1. unfortunately you will get the whole Blender magic with shortcuts only...try SHIFT+c - this will snap the 3dCursor to the center of the grid. Then press SHIFT+s and choose selected to cursor and voila the currently selected object will be centered (if it was'nt before). Only one usage of the 3dcursor...
  2. yes, left mouse click selection is possible but...then you lost your Maya or Lightwave like navigation (press Alt+left Mousebutton to rotate view) Nevertheless 2.5 alpha0 is a great update and if you're familiar with right click selection it works very well... @Philnolan3d jepp, those little red circle was stressing my nerves alot at my first time in Blender. After a while you will find it very useful! You can place it in 3D space where ever you want and align objects or manipulators to. Give this tiny circle a chance... greez, Rene
  3. Hey gogolo, thx alot for sharing!!! nice ones René
  4. I know...and I know that ZB uses voxels as a computing basis to build unified skin via marching cubes algorithm...we had a discussion a while ago about the new features like Zsketch here on this forum and if they're voxels or not...with the new boolean functions ZB has implemented one of the killer features of 3DC to seamlessly cut and melt objects. Let's pray ZB Programmers never get sculpting without polygon limitations to work (whereby Zsketch is very close to it)...
  5. No doubts... fresh from ZB WIKI: "ZBrush uses its Unified Skin technology (based on voxels) to create the model." Description of the new Remeshing tools...
  6. I guess this is a direct reaction of 3DC's workflow of seamlesly boolean least the new chrome shader in ZB looks very familiar to me... Nice to see both applications pushing forward each other...have to try the new features tonight...
  7. another tip from me...sculpt the eyebrows in the right angle (see image below)
  8. Not the right tone to get some help...
  9. Much better proportions ! Did you use spheres on a separate layer to build the eyes around?...if not, you should try. For me it's much easier to achieve the right look and proportions by adding two spheres in the right scale and sculpt the eyelids with toothpaste or muscle tool. greez, Rene
  10. Well done! I see much improvements in your sculpts over time. Small crits: - Chest is a little bit to big especially from side view - Face looks a bit flat in eye region Keep up! René
  11. right...I think the mouth is a bit to wide compared to your starting point. Anyhow, well done!
  12. I think I will practice anatomy of human body first...then put a body and some real Batwings on him...
  13. my interpretation of batman...