Kargall

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Kargall last won the day on August 14 2016

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About Kargall

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    Novice

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    http://www.kargall-lefou.com

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    Nantes-france

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  1. thank you Carlosan
  2. Concept for decoration of a gaming pub. Inspired by Metroid game.
  3. Very Good detail ! Bravo
  4. Oh yes great! It works, thanks AbnRanger. I have another question: Why is the blur of the background image not visible in Renderman rendering?
  5. Sorry ,The origin of the video comes from Facebook 3d-Coat Official. I can not give a direct url. Here is a screenshot Thank
  6. Hello, I saw on a small video, a point of light as the only light source (no HDR) , but I can not reproduce that. Could you explain that. Thank https://www.facebook.com/3DCoat/?fref=ts
  7. robot

    Great! Bravo !
  8. Hello, Sorry for the delay. Yep ajz3d, it sounds like this problem. And as the signal "AbnRanger", the tool poses and really wind-broken. wait with impatience the work of the progammers. Have a nice day!
  9. Thank you. Andrew should work on this recurring problem because he has been there for a long time. Hopefully he will read this post. If by a miracle I find the solution to the problem I will let you know, of course. Good night
  10. Yep ! It does not change anything
  11. Hello I frequently this problem with the pose tool. Could you tell me why? Thank you
  12. Hi, @Carlosan: This solution is strange. I do not even know what to use this option. What is its usefulness?. @digman: Yes! This solution is laborious but it works very well. Thank you both.
  13. Yes Digman it's exactly that. But I thought we could set some parameters like in ZBrush. In ZBrush I do not have this problem, the Alphas are visible directly, and there are plethora of settings. is it possible adjust the size of the Alpha image inside the brush? Thank.
  14. Hello How to make for circular shapes of brushes respect the shapes of Alpha (rectangular)? The corners of my brushed alpha is trimmed. Thank
  15. Here is a small image for the gaming pub decoration in Brest (French).the last player . 3Dcoat for Texture and Détails , C4D for Render .