New Member S4G4N Posted November 24, 2016 New Member Report Share Posted November 24, 2016 Hi, I am new here, I would like to make use of the current discount but just want to know some things first I want to use 3DCoat fro texturing only at this stage, since I have the rest of my pipeline all in place. I would like to have feedback from others here that have experience with 3DCoat and Substance Painter. Can I have some reasons why I should get 3DCoat since I already have the substance tools Cheers Cobus Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 24, 2016 Report Share Posted November 24, 2016 Hi ! What are your ultimate goals ? If you're looking to do hand painted textures I recommend 3Dcoat. Its worth it. You can try it in trial mode btw, meaning just download this:http://3d-coat.com/download/ 1 Quote Link to comment Share on other sites More sharing options...
Member piacenti Posted November 24, 2016 Member Report Share Posted November 24, 2016 (edited) I use both and here are the Pros and cons of each in my opinion: 3D Coat pros: you can get PBR from painting directly on the high poly models without needing UVs which is really nice to see what things will look like quickly before baking and stuff like that. it is really easy to customize and add to the smart materials and I find them friendlier to edit than the substance painter ones which sometimes need some digging into the materials to figure out what parts to change. like Carlosan said hand painting is much better than in substance tools due to precise controls you may use when painting such as splines, text, text along splines and so forth. It is always annoying in substance painter when you need a precise shape and you need to create alphas to just for that. And if you would want small variations of that shape in various parts of the model you would have to create variations of the alpha too since the alpha transformation in substance is lacking. has amazing UV unwrapping capabilities for the price, you get much more than just a texturing program has PTex if you need something like that. cons: the smart materials that come with the program is basically what you get, no centralized place for sharing user created smart materials as far as I know you can't switch texture resolutions (without losing your work) like you can do in substance painter masking capabilities not as complex as substance but splines can help some there everything is in a single UV set Substance Painter pros: masking features easy to change texture resolution on the fly multiple UV sets substance share and substance source are great for getting a variety of materials and smart materials got particle painting system which is helpful in several situations cons: cannot UV unwrap not as good as 3D coat for hand painting in many situations no text tool to use in texturing cannot paint on non "UVed" mesh ______ I might have missed some stuff but at least for me these are the main pros and cons of each. Also some of the cons are things I know are being worked on at least from 3D coats side. I find that 3D coat most of the time get me to the look and feel I'm looking for pretty fast while I end up using substance more if I don't need much hand painting or if I need to use the particle system or more specific materials such as elm Japanese wood. Also the main reason I got the substance indie package was because it also includes Designer and B2M. B2M is very nice for creating materials from stuff you have sitting around without having to go to Photoshop and manually create all the separate textures. Edited November 24, 2016 by piacenti Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 24, 2016 Report Share Posted November 24, 2016 Quote Link to comment Share on other sites More sharing options...
Member piacenti Posted November 30, 2016 Member Report Share Posted November 30, 2016 (edited) Oh and I was wrong, you can have multiple UVs in 3d Coat so ignore that con. Also 3d Coat supports up to 16k texture resolution. Edited November 30, 2016 by piacenti Quote Link to comment Share on other sites More sharing options...
Member Arganth Posted December 1, 2016 Member Report Share Posted December 1, 2016 Haha, I just was thinking I could repaint some 3D-Forge Stuff to fit my game, S4g4n comes along to add something to the topic: you can get a wealth of smart materials from: https://gumroad.com/michaelgdrs 1 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted December 1, 2016 Contributor Report Share Posted December 1, 2016 I use both of them. Mostly what piacenti says is true. But at the end it depends always on you and your work, as carlosan says. Anyway. Some infos for you about materials. Nice place to look for material that are for free if you use Substance Tools https://share.allegorithmic.com/ Or If you have a Live Membership of the Substance Tools you could get more https://source.allegorithmic.com/#/substances/home Quote Link to comment Share on other sites More sharing options...
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