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Problems with edges on normal map


Vbr2809
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Hello all,

 

I have a problem with the edges on a normal map I made in 3d-coat.

 

Capture.JPG

 

I made a spaceship in 3ds Max then imported to 3dc for sculpting. 

 

I then imported the lowpoly from Max to unwrap it in 3dc.

 

I went to the retopo room imorted the lowpoly from Max, and somehow my model was out of scale, so I scaled it down so it fitted the highpoly and baked from there. All the edges looks like the photo.

If I bake the map in xNormal using a cage the edges looks normal, but I like the details I get in 3dc better, so I want to fix the edges.

 

Does any of you know what can cause this, maybe something with the settings?

 

Thx in advance.

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Yeah I've tried changing the outer and inner scan depth, but nothing seems to work, the edges keeps being dark.

 

Btw I should have mentioned, that I cant watch videos cause I'm on a really slow connection, sorry for that.

 

Im using 3dc 4.0

 

Lowpoly mesh

low.JPG

 

dialog1.JPG

 

Cage

cage.JPG

 

dialog2.JPG

 

uvs.JPG

Edited by Vbr2809
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