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production process voxle sculpt to textured model

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#1 Alex Head

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Posted 08 July 2012 - 07:41 PM


Is it possible to create a character by voxle sculpting from scratch, re-topoing a mesh (or exporting it somehow), setting up the UVs, generating a normal map from the voxle sculpt, and painting textures, all within 3d-coat?

I have a voxle scuplt, and have re-topoed it. I can not figure out how to set up the UVs and texture files. I have stumbled upon the uv process with in the retopo room, but this does not translate to the UV room.

all of the tuts i've seen start with a polygon mesh, import into 3d-coat, voxle sculpt it. the imported polygon mesh has the uv's as part of the mesh, so there dosnt seem to be much problem painting, and normal/displacement mapping.

Maybe that is the way to do this in the first place, but it seems like you would be able to do everything within 3d-coat without assistance from another polygon modeling app.



#2 Psmith



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Posted 08 July 2012 - 09:03 PM

3D-Coat certainly does have all the tools you need to create nearly any type of model, sculpt it, create topology for it, produce UV maps, texture it - using intuitive painting tools that can simultaneously produce diffuse, specular, bump, normal and displacement maps - From start to finish - ready to export to your favorite 3D rendering and animation application.

It is not as convoluted a process as it may seem, at first sight.

If you have created a retopology mesh for your model, you merely need to create some unwrapping seams - unwrap the topology, and (here's the key point) "Merge" it into the Paint Room for either Per-Pixel painting, Micro-Vertex painting (for more extreme displacement) or for Ptex painting. It is this "merging" process that creates a UV map, ready for alteration, within the UV Room.

I'll be posting a new "From Scratch" video series that covers all of these steps, in detail, very shortly. But, in the meantime, try experimenting with these processes to gain some first hand experience.

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#3 geo_n



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Posted 08 July 2012 - 09:14 PM

You might want to add your vote to having high quality paid tutorials here.
3dcoat needs materials similar in quality to gnomon, etc tutorials.

#4 ajz3d



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Posted 08 July 2012 - 10:25 PM

Some DigitalTutors tutorials on 3D Coat showed up recently. Not sure about their quality though as I didn't watch them yet.

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#5 philnolan3d



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Posted 09 July 2012 - 02:02 AM

Unfortunately the Digital Tutors lessons only use 3DC for a small portion of the each project. This seems to be the oonly one that may deal with UV seams:
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