Continue Reading  

If you have a saved voxel or surface sculpture that you wish to make practical by giving it a polygonal economic representation and surface texture, or if you simply want to modify an existing external model’s topology (or st…

Continue Reading  

If you display mask/material in at least one of the channels (depths and/or, colors and/or glossiness, see more detail about them below), a n…

Continue Reading  

The PPP scene with the normalmap name be converted into the true sculpt geometry using the Painting room, Bake->PaintMesh to Sculpt.
So, the reverse workflow is now possible, when you have normal map over …

Continue Reading  

Activate Hide Tool: Show or hide faces from the screen view.
Hide Paint Object: Hide specific Paint Object by name.
Hide Surface Material: Hide specific …

Continue Reading  

The Layers Panel changes depending on which Room you are working in, Paint room or Sculpt room.

A layer is not per obje…

Continue Reading  

Continue Reading  

On Sculpt and Paint Room 3DCoat support clipping layer masks as in Photoshop, and also uses Paint Layer Transparency to stand for what black means in regular compositing.


Continue Reading  

Since the UV Room may contain a number of different sets of UV Maps, first select the desired UV Map before proceeding with your export.