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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. 22.07.21 2021.09 -Fixed possible crashes when you install older extensions. - Dropping the image to the viewport and using it as a stencil will activate it immediately, so you will be able to paint with the image instantly. - Voxel brush engine works correctly with stencils, black areas on stencils will not be affected by the brush. - Brush engine (both - voxels/surface) handles rectangle/lasso selection with masks correctly. - Correct Exposure for Light Baking Tool. - The option for people who want to help with translation, see "Edit-> Preferences->Translate directly into the language file". - Fixed "lumpy plane problem" when sculpting with voxels brush engine creates lumpy areas. It was related to brushes were normal or position Sampling > 100%. - Autoretopo with the instant mesh restored in the VoxTree RMB menu. - Edit->Relocate 3DCoat's data works correctly now.
  2. Yes, reproduced it, will fix it. I need some help with Chiesel to make it perfect. Seems it works symmetrically on my side, but I use simple models. So, if someone will drop me some scene where I can reproduce it, that could be good. Also, if someone was able to tweak the Chisel to the expected job, please send me the preset.
  3. 21.07.21 2021.08 - Fixed PPP problem when stamp drawing may leave dirty tale when you paint over UV. This is a very old bug that was present in 4.9 too. - The sequence Vox Hide something->Invert hidden->Objectify Hidden now functions correctly. - Uninstaller fixed, now it removes installed item completely from the programs list and from the start menu, has the correct icon. - Fixed loading of tangent space normal map. PS: I done only what I was able for today)
  4. 20.07.21 2021.07 [stable] - Fixed multiple problems and inconsistencies related to direct painting over stencils and materials using PreviewOptions->Paint over image - Tools works correctly in general, with no random lines and other buggy stuff. - Correct alpha direction - All modes in E-panel work correctly in image editing mode (that's big deal). Of course curve tools may be used in this mode as well. - It works correctly with pressure and snapping. - Materials navigation panel tweaked a bit - edit button inserted for ease of finding the edit feature. - Correct materials duplication if the color layer was painted manually. - Correct the direction of the pen in radial stamp mode in all modes - sculpt, paint, uv paint, paint over stencil/material. Other fixes: - Fixed potential crash during startup (as reported in this thread). - Corrected snake tool - Bake shader with reflections in Light Bake Tool - Fixed "long memory" issues when render settings or spline objects are migrating between projects.
  5. Were you using "On pen" in the Import tool? In case of massive usage, it may lead to a really long saving time. It is fixed in 06.
  6. The best is to Print screen the crash report on the screen (on Windows) and drop it to this thread. As in one of the previous posts. I am looking all very carefully in this thread.
  7. The really best self-intersections remover is voxelizing. Everything else may be questionable (not only because of bugs, but because of the mesh complexity).
  8. The polygon mode is not antialiased (and never was), but making it antialiased is in plans.
  9. Thanks for reporting, even if does not crash on my side, I have an idea, check the next build (07) when it will be done (today or tomorrow).
  10. Tried to redefine the key for symmetry. It is kept as expected. On reopening it is kept correctly. Does anyone have problems with shortcuts assignments? And of course, I work hard over polishing everything. No new features (at least from my side), just accurate polishing everything.
  11. Is it scene dependent? If so, please send example of sense to andrewshpagin@gmail.com. Are there any other conditions?
  12. It is empty because there are no presets made by users. You may add your own. Ad as soon as the good presets will be sent to us we will place them there.
  13. Huge thanks to everyone for participation! I started the thread dedicated to 2021 development. I posted the newest build there. https://3dcoat.com/forum/index.php?/topic/25785-3dcoat-2021-development-thread/
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