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welchrs64

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About welchrs64

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  1. welchrs64

    3D-Coat Pro vs Educational version

    Hello I have been away from 3D-Coat for a while. What additional features do I get if I upgrade to the Pro version? I could not find the comparison chart. Thanks,
  2. welchrs64

    3D-Coat Retopology in 4.0 Beta

    Been a while since I was on 3D-Coat. I have been studying other tools and aspect of Game Development. Going between Zbrush 3D Coat and blender has gotten easier but I have a long way to go. This is where I am at with this character now. I will be doing some of retopo and painting in 3D-Coat like I did with the previous revision earlier in this thread. Here is video of some of my making this revision of the Game Character for my game.
  3. I'm trying to helpa friend that is employed by a video game company find a texture artist. If anybody on here is interested please PM me so I can pass contact info one. Thanks
  4. welchrs64

    Running out of pixels or Voxels

    Thanks. I will remember that going forward and not run the check disk anymore. It makes since now becasue it just kept getting worse and worse. I also found out recently that seagate had been having some issues with the Barracuda hard drive initially.
  5. welchrs64

    Running out of pixels or Voxels

    Thanks for all the advice I was given on this thread. I found out my hard drive a seagate 1TB SATA Baracuda was bad. I replaced it and upgraded my ram from 8 to 16 GB. all sculpting apts (3DC, ZBR, Blender) work fine now with running out of material quick or leaving cursor and menu artifacts behind. I got 50% better after the HD replacement and after the ram and updating the Nvidia driver it is all smooth. The HD I replaced it with was the same model but from a later manufacturing lot. I was having to run Check Disk and startup repair almost every day for the past few months. I'm glad to get a break. Thanks Robert..
  6. welchrs64

    3D-Coat Retopology in 4.0 Beta

    Thanks! I been studying and applying all weekend. I wish the weekend was longer. LOL
  7. welchrs64

    3D-Coat Retopology in 4.0 Beta

    I downloaded (upgraded from 2.64) Blender 2.66 the other day. it is great and even more so a great companion to 3DC with its new features. I set mine up with layouts that are almost controlled just like Maya and 3dsMax. Here is a screen shot.
  8. welchrs64

    Hungarian Soldier

    sevsen barot! (your welcome my friend) I was happy (Buldog) when I saw a Hungarian on here and the great art work. You live in my favorite part of the world. I am looking forward to visiting some of my friends there later this year. It has been 6 years since I saw my home away from home. Kisasszony nagyon sok Tiszaujvaros and Budapest. (I do miss those places so much) I look forward to some more of your work on here. The animated alien was really nice on your website as was all the work. Robert
  9. welchrs64

    Hungarian Soldier

    Jo Barot!!! Nagyon Nagyon Jo. Dolgoztam Magyarorszagon es sok idot toltenek Budapesten. Remelem, hogy elfog ez az erzes az említett helyen a videojatek. Nagy katona! I still try to practice the language I learned there with out a dictionary (Szotar) very nice work. I like the solider. Szia Welch Robert
  10. welchrs64

    3D-Coat Retopology in 4.0 Beta

    I just got some free one on one training via Skypr share screen from a Blender Guru. I learned how to make a control rig. Blender is going well I can model, keyframe animate, paint, rigg, weight paint, and now make a control rigg. I will be focus more back on 3D Coat and my Unity game now while always keep moving forward with 3DC, Blender and Zbursh. I rigged my 3DC project I shared earlier in this forum now I look forward to redoing that 3DC work and rigging it in Blender again. I'm loven Blender.
  11. welchrs64

    3D-Coat Retopology in 4.0 Beta

    @AbnRanger - Yea bro Blender is great!
  12. welchrs64

    3D-Coat Retopology in 4.0 Beta

    Hello My 3D-Coat Community! I have been away from 3D-Coat for two weeks so Icould learn the parts of Blender that I need for modeling, animation, and rigging. As I stated early in the forum I plan to have 3DC and Blender be the main parts of my Game Devlopment Studio anlong with Unity Game Engine. Zbrush and a few other tools are just complimentary for me. I love the before mentioned three software's more than I can do justice with words. Well I learned Blenders modeling tools better to the point do all the things that I used to only be able to do in Carras 8 and 3Ds Max. I started rigging lesson from youtube videos and now can rigg and weight paint in Blender as well. I'm comfortable in resuming my 3DC learning and work on my character further now. I needed a lot of repetition so that I would not have to relearn Blender basics everytime I open it. It was not that hard. Blender gets a bad rep for no reason. Here is brief video I made with a few tips and showing the rigg. After rigging a free character from theFree3DModels.com yesterday successfully I was able to rigg my character from start to finish in about an hour. That included the weight pain repairs. Last note. I learned how important it is is to keep the model and or retopolgy neat. The free Character I rigged in 10 minutes. MY own Character the rigging part took about 20 minutes before I moved on to weight paint it. The original Character from last year was so sloppy it could not be rigged easily at all so it's skeleton from Mixamo will stay in it forever. LOL So needless to say when I get back to work on my 3DC project, as AbnRanger suggested to me on one of the post regarding my character breastplate, I won't be cutting any corners. LOL
  13. Thanks! - This is great because I'm making a game with Unity, 3DC, and Blender as my main tools. I wanted to make very diverse colors for all the folks in it. This is a great reference, as you stated, for color picking.
  14. welchrs64

    Me as a klingon, a work in progress(-:

    I think it was the time period, early 2012, that was the real impediment that kept me from getting deeper into UDK. At that time I was trying to get grasp of several aspects of game dev. Unity, that is working fine for me would have probably represented the same challenge during that period of my learning. I love the way things render in UDK and do look forward to revisiting it some day.
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