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ajz3d

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Everything posted by ajz3d

  1. Is it possible to embed Marmoset Viewer scene into a gallery?
  2. FINAL: http://3dcoat.com/forum/index.php?app=gallery&album=185
  3. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  4. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  5. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  6. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  7. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  8. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  9. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  10. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  11. From the album: Apollo Starship Tin Toy (Masudaya)

    Contribution to 3D-Coat Challenge #13: "Tin Toys" based on Apollo Starship toy once produced by Japanese toy company Masudaya (Modern Toys). Sculpted, retopologized and textured in 3D-Coat. Normal map baked in xNormal. Rendered in Marmoset Toolbag 2.

    © ©2016 Artur Julian Żarek

  12. BTW, Masudaya, the creator of the tin toy I'm curently modelling, seems to be a real legend in the toy market. According to Wikipedia, this Japanese company is a "leading builder of mechanical and battery operated toys in the post WWII era. Unlike most of their competitors, this company has managed to survive to this day, in part due to their involvement in the early days of the airsoft boom, during the early 1980s.". Cool.
  13. @Blaster, I've noticed that you managed to fix those problems with your metallic layer in Sketchfab. Good show! Now it's perfect! I'm finishing up the decals on the model now, and tomorrow I'll be wrapping it up so I might be posting some final renders by the evening.
  14. Smart Materials seem to ignore the Additive Painting flag and always use additive painting instead, even if this flag is set to false.
  15. A button to reload Stencils folder contents would be nice. For the time being I have to delete and add the existing folder again just to update its contents without having to restart 3D-Coat.
  16. Since the constructor has been implemented in 4.5.35 I did not see a point of using the old export method, hence I didn't try it at all. I've been texturing objects in 4.5.35-36 for the last two days, and so far the only issue I encountered with the constructor, is when I didn't supply an export path in the Output mesh field and textures got exported God knows where. Since then I always have some path in that field, even if ExportGeometry is set to false. Speaking of constructor, I believe these options are now obsolete:
  17. Do you mean the old way of exporting textures? The new export constructor works fine.
  18. Wilson, what 3D-Coat version are you currently using? There was a bug, similar to what you are describing, in 4.5.25A and earlier versions (http://3dcoat.com/mantis/view.php?id=2070). It was fixed it in 4.5.26.
  19. I saw the vids. So are these good news for MAX users or what? I'm not a MAX user, but I'm looking for a backup modelling soft, just in case. How much does the usual upgrade cost?
  20. When was the Import->Replace Geometry feature introduced? Never mind. It just saved my bacon. I imported my object for PPP without making sure that No Center Snap is set to true, and I only realized that the object is off the main axis after I was ~75% into texturing and about to use radial symmetry for painting an element that was originally centred exactly on Z axis. I almost panicked when it hit me that it wasn't and it was way below the XZ plane instead. But then, halfway of writing a help post here on the forum, I thought: "Wait a minute, in Substance Painter it's possible to replace the geo. Maybe it is here too?". Imagine the relief on my face when I saw this very option. @Andrew, I have a question regarding this Replace Geometry function. And I swear I will bug you via e-mail if you won't reply here. Is the process of replacing a geometry, that was initially imported for PPP with No Center Snap set to false, with the very same file, but with this option set to true, absolutely and completely LOSSLESS? It appears to be, but I need to be 100% sure. The answer is very important to me. P.S. IMO No Center Snap should be set to true by default. If it's disabled, it can break (or at least - complicate) one's workflow without him even knowing until the last moment.
  21. A tiny bug that I find to be very annoying: http://3dcoat.com/mantis/view.php?id=2110
  22. You have too much voxel resolution for a mesh that is too lowpoly. Either subdivide the mesh on import (if it is subdivisible) or decrease voxel resolution on layer conversion (input much lower amount of triangles in the modal window that pops up when you are converting a VoxTree layer to voxel mode).
  23. Ah yes, sorry about that. Here's the link: http://3dcoat.com/forum/index.php?showtopic=18879
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