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Topics posted by ozukaru
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- 2 replies
- 902 views
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- 2 replies
- 953 views
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- 6 replies
- 1,227 views
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why the option "export -> depth along y" says is very useful for tiled textures?
By ozukaru, in General 3DCoat
- 4 replies
- 1,096 views
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what about assigning uv's inversely? Im thinking about painting a terrain
By ozukaru, in General 3DCoat
- 1 reply
- 863 views
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what about assigning uv's inversely? Im thinking about painting a terrain
By ozukaru, in General 3DCoat
- 5 replies
- 1,108 views
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is there a way to use the vertex color to make uv islands?
By ozukaru, in General 3DCoat
- vertex color
- uv
- (and 1 more)
- 3 replies
- 971 views
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- 17 replies
- 1,904 views
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- 5 replies
- 1,308 views
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- 1 reply
- 844 views
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- 32 replies
- 19,548 views
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[Solved] when exporting as fbx a retopo model the pivot has an offset (a big one)
By ozukaru, in General 3DCoat
- 4 replies
- 1,443 views
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Possible bad configuration for normal map for Unreal Engine
By ozukaru, in General 3DCoat
- bad config
- important
- (and 2 more)
- 2 replies
- 3,035 views
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- 5 replies
- 1,042 views
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Im Not sure if this is a BUG or Im doing something in the wrong way, help please
By ozukaru, in General 3DCoat
- 7 replies
- 1,430 views
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- 5 replies
- 1,483 views
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Orient horizontally the cylindrical projection in the smart material editor
By ozukaru, in Feature requests
- 0 replies
- 852 views
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is there a way to input the exact uv coordinate for a vertex?
By ozukaru, in General 3DCoat
- uv
- uv coordinates
- (and 1 more)
- 1 reply
- 1,430 views
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- 2 replies
- 1,357 views
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- 1 reply
- 593 views
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- 11 replies
- 5,572 views
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- 3 replies
- 6,669 views
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- 5 replies
- 1,845 views
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- 2 replies
- 2,819 views
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- 9 replies
- 4,369 views