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gbball

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Everything posted by gbball

  1. Hey everyone, I spoke with Raul briefly via email, although he doesn't seem to have a reliable connection. He said hi to everyone and that misses all of you guys...We're going to see if we can figure out something with him possibly coming to Canada. But communication is somewhat difficult, so we will see what happens. -G
  2. Might sound crazy, but Pilgway, you guys could come to Toronto and set up shop here. It's a great city, very multicultural. Side Effects Houdini is here and Alias Maya was started here. You also have a lot of game and animation studios. Something to think about. -G
  3. Very cool Andrew! Great to see you using the tool you've created. This will go a long way to making 3D Coat better. I don't even mind if we have to wait longer for new builds.
  4. That is pretty cool Andrew! I wonder if you are creating these tools thinking of how they would be useful. Since you can obviously do it, maybe you can strike a balance between coding and sculpting, that way you'll spot workflow issues and potential bugs when certain tools are used in succession. Also, you'll be able to notice tools that aren't as useful. Nice stuff! -G
  5. Thanks PalSan, Obviously, it all depends on whether or not that fits with Pilgway's plans and budget, growing a company is a major decision. Keeping things lean makes a lot of sense. I just think that Andrew's strength is creating new features and solving the really tricky problems. Raul, same thing. Also, I think it is unfair to compare against other applications too much, I think 3D Coat has it's own thing going on.
  6. I know this isn't the place for it, but I thought I'd post a couple of 3D coat projects
  7. Hey everyone, just wanted to chime in. I for one enjoy new features and I think 3D Coat's development cycle is pretty cool in the sense that it is so fluid and organic. I use the program as my only sculpting software and have been using it quite a lot lately at work and on personal projects. I don't really get upset when I encounter bugs because every program I use has them. 3D Coat probably has a few more, but then I'm always using the latest build (at my own risk) and I also realize how small the development team is, so I understand. This is a pretty awesome and bleeding edge innovative app. There are bound to be problems. I think this community does a great job of steering the development of the program and reporting bugs. I'm sure it's one of the main reasons why Pilgways team is able to be so small yet still be able to compete with the big boys. So overall I'm very happy about 3D Coat and excited for the future. All that being said, I think it would be great if they are able to get 2 more people on board, 1 coder to work on stability and performance and the other a talented artist to work very closely with them on a full time basis. My 2 cents -G
  8. Haha, funny you say that. I was just on their site the other day thinking precisely the same thing. That would be awesome. I think Andrew will do something pretty cool though with the poly modeler he'll be implementing. Definitely looking forward to where 3D Coat is going.
  9. I wasn't necessarily suggesting that it be within the retopo room, instead in the voxel sculpt room, as an extension of the existing model/pose/transform toolset (That being said, he'd have to do some work in the retopo room to get it to work I suppose). I realize it would require a bit of work, but it would allow for great deal of precision in terms of sculpting and I believe well worth the effort. I see how adding a few basic modelling tools will create a desire for more. But I think just covering the very basics would be enough. The best part is the fact there is now a link between the sculpt and retopo room. If there is more important stuff to do, I totally understand that. I do hope something like this in the plans for the future though. Cheers, G
  10. From Andrew's Twitter feed. I'm pretty excited about this. Andrew, any plans to allow the opposite workflow, where adjustments to the retopo mesh will modify the the voxels? It would be nice to move or extrude geometry on the retopo mesh and have that modify the voxels. I would like to see... Extrude (faces) The following with a optional checkbox for falloff: Translate (selection of vertices, edges, or faces) Scale (selection of vertices, edges, or faces) Rotate (selection of vertices, edges, or faces) I know it is currently possible to make adjustments to the retopo mesh and then merge it as voxels. This is not the ideal workflow though. I think the best way would be to create a version of the move tool or pose tool which will allow us to make these adjustments to the voxels by manipulation of the retopo mesh. One question. Does this function only with complete retopo meshes or will it work with a partial retopo? Thanks Andrew. Great work!
  11. Looking pretty sweet. Good work guys! edit: Seems a lot more polished. Do the shaders look better or is it just me? Performance in DX version is buttery smooth! I finally know how to use the blob tool and it's great. Icon helped out a lot on that one. Better get to sleep. But I can't wait until I have some time to do a sculpt in the new build.
  12. Awesome bird thing! Is it from Dark Crystal?
  13. I hate to turn this into a feature request thread, but I've wanted for a long time the ability to save my light setup that I could load it in a different scene. Not sure if this is already possible, but I haven't been able to figure out how to do it. Also, I mentioned this to Raul a while back, but I don't know if the message got relayed Andrew, but I think it would be great to have a realtime boolean layer, where we could toggle between cut away or intersection mode. That way you could move the voxel layer to hide or reveal what you want and be able to evaluate what it will look like realtime. I think these layers, could be used for masking purposes, by freezing the regions that are hidden.
  14. Nice stuff Candy Floss, the last two are looking like they would be great childrens illustrations. Very cool, imaginative stuff.
  15. I just did a quick test and it worked out pretty well. What do the the different paramaters do?
  16. Cool, I've never heard of this program before but it looks pretty neat.
  17. I agree whole heartedly...I said something along this lines a while ago...but I think you've articulated it pretty well. I think most of the functionality is already there, but it just needs to be linked together. If done properly, it would make such a big difference in workflow. In my opinion, it would make a much more organic, intuitive workflow. I think this is the one thing that will tie everything together. I really hope it happens. -G
  18. It's a bit of work around, but I found that you can also fill pretty well with the lasso tool if you uncheck ignore back faces in the E panel.
  19. messing around with paint on voxel using lasso tool.
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