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Sorn

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Posts posted by Sorn

  1. Well, @Elemeno, yes and no, then. :)

    For some workflows, it works perfectly fine as it is.

    For some other workflows I agree with you: we need quads, non-destructive geometry on different layers and preservation of UV's. Mind you, I also want and need those and I would love to stay in 3DCoat too for those tasks.

    I was pointing out that the feature is not broken, and it works. Although, yes, not for what you and me mostly need right now.

    Still, I'm pretty sure they are well aware of the challenges we face in some of our jobs, and what we need from the tools. We've explained and ask for it for a while now. They gave us multi-res. We still lack the rest. They are probably doing something about it. It will take time, but eventually we'll have those features, I'd say. 

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  2. 38 minutes ago, Elemeno said:

    multires needs quads to work correctly ...

    No, it doesn't.

    But, yes!, we really really really do need it for some workflows. If not, I didn't understand how it's supposed to be used, then. It can happen. :)

    If and when that comes, the long awaited good performant multi-res system with quads (be it as an added option or by default), it will be a massive improvement for 3DCoat's adoption in some industry sectors. And for the whole 3DCoat reputation as a whole. Having that feature working fine, while preserving UV's from retopo room, and nice and easy baking will be a killer selling point.

    Multi-res without quads, as is today, has many uses and seems to work very well (admittedly I haven't tested it rigorously yet.)

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  3. @ymesh you are welcome! Not that I solved anything anyway, though. :)

    I actually use Cinnamon quite a lot because fractional scaling with multiple monitors with different resolutions works very well.

    I'm currently quite busy, but when I get the time I'd like to test if we can pin point what's exactly going on with 3DCoat and non-Nautilus file manager windows. I suspect something is wrong there and I'm confident @SERGYI will eventually fix this.

    I'm just unsure with the resources available to them right now, not to mention the whole horrific situation they are forced to live in still, they'll find the time to check this out. Hence my willingness to get it from our side. Maybe if we can perfectly reproduce the issue, and point to the exact behaviour and probable cause, they may be able to fix it. Again, a lot of assumptions from me, here. Still, if it were just that, a kind of call for a file browser that isn't working if not a specific one is called seems like a not so insurmountable amount of extra work to fix.

    Hey, maybe Sergyii will check it out on his own!

    If at a later stage you find a way to make it work in Cinnamon please let us know here.

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  4. I'm pretty sure though that 3DCoat has trouble opening and saving outside Nautilus. But at this time I can't test it properly to make a formal bug report.
    If you could effectively check that with your same system it works with Nautilus made default, we could probably find the cause of the crash.

    I don't think the 3DCoat team tests this out by themselves, since they don't use it in Linux. As far as I understand Sergyi makes the necessary changes to the code from the Windows build and makes the corresponding Linux builds to run against Ubuntu LTS vanilla (which I assume defaults to Nautilus).

    If something is to change in the code to make it work outside of those constrains we better give him something to look at directly. Otherwise I doubt he'll have the time to check every possible permutation.

    Thanks for testing it out @ymesh. If you can test it further, please keep us posted.

  5. 29 minutes ago, ymesh said:

    Yes, indeed, I'm using Cinnamon... but I've already tried to logout into Gnome with Nautilus (even Gnome Classic)...
    and even have tried to add a new user with default environment...
    Unfortunately, 3DCoat-2022.60 still crashes on standart File Open/Save As dialogs, without any warning in console.
    This is the last line in Log.txt:

    Crash occured. Trying to save object...

     

    I see.

    It can also be possible that the default file browser is still Nemo, even if running Gnome.
    Make Nautilus default.

    You can try, to check it out, saving a file from an internet browser, the dialog probably is till Nemo instead of Nautilus. I think some preferences come across from Cinnamon to Gnome if on the same system (meaning if booted, and then choosing one desktop environment or some other.)

  6. On 2/21/2023 at 11:19 PM, ymesh said:

    Hi,
    I'm currently using 3DCoat on Fedora 34.
    I would like to inform developers, that after 3DCoat-2022.49. all new updates (including last 3DCoat-2022.60) crashed on File Open/Save As dialogs (((
    Though, 3DCoat-2022.49 still works without such problems.

    You don't specify which Desktop Environment you are using. I'm telling you this because it happened to me before in Cinnamon, which uses Nemo file browser. If using Nautilus, it wouldn't happen. It could be worth a try to install and set-up temporarily Nautilus (it's branded "Files" in Gnome now, I think, if it helps) as your default file manager, so when prompted by 3DCoat it's the one opening and saving files. If that works, we could pin point a culprit and make a formal report to @SERGYI. Also, in the mean time, if it works that is, you could keep using a more recent version of 3DCoat until the open and save dialog crash is fixed.

    I'm not so sure abut all this, but it could work. And if it does, probably it's not a crazy amount of work to fix for the developers.

    Just a thought. Keep us posted if you try it, please.

  7. 53 minutes ago, Koray said:

    I still believe this software is being developed for an elite group or artists who actually do use all the functions and we are paying to test the software for them :D

    I also believe that Andrew and the dev team is not finishing or polishing the software so we keep complaining and they keep their jobs :D

    But their strategy is absolutely failing: It's really a very useful tool for everyone! :D

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  8. 20 hours ago, soru said:

    Installing python3.8 will fix it.

    Not an option here, for a variety of reasons.

    We've been through that when 3DCoat 2022.48 was out, if memory serves me well. It was solved then. I'm confident @SERGYI will fix this one too.

    Build 2022.55, the last build before 2022.57, is working perfectly fine without having to mess with the system's installed libraries, as stated also by @ebitz

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  9. 10 hours ago, ebitz said:

    @SERGYINew Linux Build .57 crash on startup. Something to do with Python.

    Could not find platform independent libraries <prefix>
    Could not find platform dependent libraries <exec_prefix>
    Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
    Python path configuration:
      PYTHONHOME = (not set)
      PYTHONPATH = (not set)
      program name = 'python3'
      isolated = 0
      environment = 1
      user site = 1
      import site = 1
      sys._base_executable = '/usr/bin/python3'
      sys.base_prefix = '/usr'
      sys.base_exec_prefix = '/usr'
      sys.executable = '/usr/bin/python3'
      sys.prefix = '/usr'
      sys.exec_prefix = '/usr'
      sys.path = [
        '/usr/lib/python38.zip',
        '/usr/lib/python3.8',
        '/usr/lib/lib-dynload',
      ]
    Fatal Python error: init_fs_encoding: failed to get the Python codec of the filesystem encoding
    Python runtime state: core initialized
    ModuleNotFoundError: No module named 'encodings'

    Current thread 0x00007f586f6f5000 (most recent call first):
    <no Python frame>

     

    Same here.

    3DCoat 2022.55 works fine too.

  10. Yes, I figured that since the 2022.53 took a little longer for Linux @SERGYI wisely added the code already, but the version available in Windows an OSX is from before the fix. I just wanted to tell you because I can positively confirm that it works in an actual working build. Now you can relax for five minutes before going back to work. :p:

    This team developing 3DCoat are really responsive to customer feedback. They fixed the issue with the alpha really quickly and promptly put it in place in the next available build. He, Sergyi, even took the time to implement a functioning Update Manager for Linux that I asked for to him just a few days ago. We're in good hands, apparently! :yahoo:

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  11. Thank you @SERGYIfor the new Linux build!

    3DCoat 2022.53 now works fine without the symlink to python 3.8 for systems with more up to date Python libraries installed and the Updates Manager points to the Linux Builds Download page! I'm assuming you also implemented the notification when a new build is released. Thanks a lot for taking user feedback into consideration and implementing it, it's very much appreciated.

    The problem with the alphas being displayed way too dark has been also corrected in the build. That will help a lot too.

    :good2:

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  12. Well @Rygaard, you do all the work. I just enjoy the fruits of it. So, yes, maybe it's a fifty-fifty situation we're dealing with here. :D

     

    Seriously, though, I'll wait for the new projects to come with confidence, they're going to be great for sure.

    Just don't forget the other mega brush pack, pretty please. That one is going to be super useful.

    I promise I'll say something nice when you release it so we can exchange praises! :p:

    Thanks for the tease, now we know some of what's coming! :good:

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  13. 11 minutes ago, Rygaard said:

    (...) If you don't mind, I'll practically make your words mine for the warning. (...)

    That way, users won't think they've done something wrong during the package installation process.

    But of course! Thank YOU for this fantastic asset pack (and tutorials).

    I actually think your tools and guides help even those not following through. Just knowing what's possible with the tools, and that the tutorials and assets to accomplish such sculpts are available can encourage people to try 3DCoat on their own. I honestly think they reach far beyond the users strictly following the tutorials.

    Some may want to try on their own, but may need an assurance that the effort will be worth it and a fallback in case they get stuck while experimenting. That's an intangible quality of your work I wouldn't lightly discard.

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  14. 35 minutes ago, Rygaard said:

    (...)

    Since it's been a while since I created these alphas to detail the rhinos... I'll see what I can do about all of that.

    I am very worried! I wouldn't want to share something with bad quality or problems...

    In case, all of you want or suggest I can immediately remove this product... so that there are no problems.

    I wouldn't remove the assets at all! They are a fantastic gift to the community and they've been proven by the great Rhinos you produced with them.

    Maybe a disclaimer could suffice. Something similar to: "3DCoat may show the alphas darker than intended in the panels. It's something we're working on with the developers of the software.
    Bear in mind, though, that this are the very same brush and alphas used to produce the Rhino shown in the Ryggard's Rhino Sculpting Series in the 3DCoat's youtube channel found here: (link to the playlist)."

    Just to not confuse the users wondering if they did something wrong when installing or using them.

    I do think that this asset pack is fundamental to follow the Rhino Sculpting Series and has the potential to attract new users to 3DCoat, be it seasoned sculptors without previous experience with 3DCoat willing to try it out or new sculptors eager to learn from a professionally made source of knowledge.

    I'd strongly encourage you to try to get in touch with the development team at Pilgway to solve the issue. It'll benefit not only users of your brushes but the whole community.

    Again, just my thoughts. You know what's best.

     

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