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SERGYI

3D-Coat Developer
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About SERGYI

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  1. SERGYI

    Linux updates news

    Here is a listing of disk images of "3DCoat" for macOS on our FTP. The gap was between the end of 2019 and beginning of 2020. It was caused by refactoring of "3DCoat". A gap was under Windows too at that time. Here is a screenshot of the upcoming "3DCoat 2021" under macOS which works today.
  2. SERGYI

    Linux updates news

    In case Apple will release macOS without OpenGL support I think we will go this path: Vulkan under Windows/Linux and MoltenVK under macOS. About refund. Contact our sales department. But I don't understand what you mean by "as it was never to what you delivered to Windows users". "3DCoat" under macOS has been built using absolutely the same source base as for Windows. All source files of Windows project are included in macOS project. The new Xcode project for macOS has been made completely identical to the Visual Studio project from Windows. "3DCoat" builds for macOS have appeared on our site sometimes even earlier than Windows this year thanks to the new Xcode project. Even the precompiled header is the same for Windows and macOS. That proves the identical project structure between Windows and macOS. I believe that the same project structure will be kept for the Linux project which is now in progress.
  3. SERGYI

    Linux updates news

    Hello! After spending some time (about a month or so) I was able to install on my MacBook Pro all 3 systems (macOS + Windows + Ubuntu, thanks to rEFInd). Now I have started the initial compilation process of "3DCoat" sources inside VS Code under Linux Ubuntu 20.04. Regarding macOS. Hopefully "OpenGL" will be still supported. Otherwise how Apple will be supporting WebGL and tons of games?
  4. SERGYI

    3DCoat 4.9 BETA testing thread

    Thanks for your detailed explanation! The problem is present on my Mac too but only in "Release" build of "3DCoat". For some reason buttons [+] works correctly in "Debug" build of "3DCoat". It will take some time to investigate the reason because the debugger is absent in "Release" configuration.
  5. Hello, Kev! I have the same problem too on my MacBook Pro. I will look slightly later because currently I am making a triple boot on my MacBook Pro.
  6. Thanks to "MaxHancock" the problem with To ABF/GU/LSCM/Planar buttons in "3DCoat" for macOS has been solved starting from "3DCoat 4.9.50A": http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.50A.dmg
  7. Enter this (without percent sign): /Applications/3DCoat-4.9.49D/3DCoat.app/Contents/MacOS/3DCoat
  8. Please run Terminal and enter: % /Applications/3DCoat-4.9.49D/3DCoat.app/Contents/MacOS/3DCoat This directly runs the "3DCoat" executable file (do not use the command "open" because it silences debug output which we need currently). Select the PPP model and in the UV room select any cluster and click any button from "To ABF/GU/LSCM/Planar". Please take a screenshot with Terminal output and send it to me "sergkryzh AT gmail DOT com".
  9. Hello! Function "To ABF/GU/LSCM/Planar" should be finally fixed in this build: http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.49D.dmg Please report the result.
  10. "3DCoat 4.9.44B" (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.44B.dmg) has the new option Edit > Preferences > I/O > Additional Quixel folder (see the first attached screenshot). On startup "3DCoat" checks "Downloads" and "Additional Quixel folder" for new Quixel materials as zip-archives and already extracted folders (see the second attached screenshot).
  11. SERGYI

    How to reunwrap certain island ?

    Hello, Shift Studio! Please run Terminal. In Terminal enter: % cd /Applications/3DCoat-4.9.42C/ % ./3DCoat.app/Contents/MacOS/3DCoat This will run "3DCoat". Select Paint UV Mapped Mesh (Per-Pixel) > select "sphere" > Ok > click room "UV" > select any island in window "UV Preview" > click button "To GU". After the crash send me a screenshot (support PERIOD linux AT 3dcoat PERIOD com) of the Terminal window. There should be some message below the text "libpng warning: iCCP: known incorrect sRGB profile".
  12. Hello! It turned out that actions To ABF/GU/LSCM/Planar crashed "3DCoat" under older macOS 10.13 (but they worked under new macOS 10.15). This was because MKL required an additional dynamic library under macOS 10.13 (it was not required under new macOS 10.15). I have uploaded new build http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42C.dmg in which buttons To ABF/GU/LSCM/Planar should work under older macOS 10.13 and new macOS 10.15.
  13. SERGYI

    How to reunwrap certain island ?

    Hello, Shift Studio! It turned out that actions To ABF/GU/LSCM/Planar crashed "3DCoat" under older macOS 10.13 (but they worked under new macOS 10.15). This was because MKL required an additional dynamic library under macOS 10.13 (it was not required under new macOS 10.15). I have uploaded new build http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42C.dmg in which buttons To ABF/GU/LSCM/Planar should work under older macOS 10.13 and new macOS 10.15.
  14. SERGYI

    How to reunwrap certain island ?

    Hello! In "3DCoat 4.9.42A" for macOS (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42A.dmg) I have performed such steps: Paint UV Mapped Mesh > folder icon > your "test.obj" > Ok > room UV > click on small island in window UV Preview > button "To GU" works identical to "3DCoat" for Windows (like the other To ABF/LSCM/Planar). Old builds of "3DCoat" for macOS crashed because of problems in linking with MKL. But now the buttons "To ABF/GU/LSCM/Planar" should work. If they do not then try to rename the user data folder "Finder > Go > Home > 3D-CoatV49" into something like "----3D-CoatV49". Then start "3DCoat 4.9.42A" and perform the steps above.
  15. In "3DCoat 4.9.42A" for macOS (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42A.dmg) steps "Paint UV Mapped Mesh > select any model > room UV > click any island in UV Preview > buttons To ABF/GU/LSCM/Planar" work identical to "3DCoat" under Windows. Old builds of "3DCoat" crashed because of problems in linking with MKL. But now the buttons "To ABF/GU/LSCM/Planar" should work. If they do not then try to rename the user data folder "Finder > Go > Home > 3D-CoatV49" into something like "----3D-CoatV49". Then start "3DCoat 4.9.42A" and perform the steps above.
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