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SERGYI

3D-Coat Developer
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About SERGYI

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  1. Hello, Kev! I have the same problem too on my MacBook Pro. I will look slightly later because currently I am making a triple boot on my MacBook Pro.
  2. Thanks to "MaxHancock" the problem with To ABF/GU/LSCM/Planar buttons in "3DCoat" for macOS has been solved starting from "3DCoat 4.9.50A": http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.50A.dmg
  3. Enter this (without percent sign): /Applications/3DCoat-4.9.49D/3DCoat.app/Contents/MacOS/3DCoat
  4. Please run Terminal and enter: % /Applications/3DCoat-4.9.49D/3DCoat.app/Contents/MacOS/3DCoat This directly runs the "3DCoat" executable file (do not use the command "open" because it silences debug output which we need currently). Select the PPP model and in the UV room select any cluster and click any button from "To ABF/GU/LSCM/Planar". Please take a screenshot with Terminal output and send it to me "sergkryzh AT gmail DOT com".
  5. Hello! Function "To ABF/GU/LSCM/Planar" should be finally fixed in this build: http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.49D.dmg Please report the result.
  6. "3DCoat 4.9.44B" (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.44B.dmg) has the new option Edit > Preferences > I/O > Additional Quixel folder (see the first attached screenshot). On startup "3DCoat" checks "Downloads" and "Additional Quixel folder" for new Quixel materials as zip-archives and already extracted folders (see the second attached screenshot).
  7. SERGYI

    How to reunwrap certain island ?

    Hello, Shift Studio! Please run Terminal. In Terminal enter: % cd /Applications/3DCoat-4.9.42C/ % ./3DCoat.app/Contents/MacOS/3DCoat This will run "3DCoat". Select Paint UV Mapped Mesh (Per-Pixel) > select "sphere" > Ok > click room "UV" > select any island in window "UV Preview" > click button "To GU". After the crash send me a screenshot (support PERIOD linux AT 3dcoat PERIOD com) of the Terminal window. There should be some message below the text "libpng warning: iCCP: known incorrect sRGB profile".
  8. Hello! It turned out that actions To ABF/GU/LSCM/Planar crashed "3DCoat" under older macOS 10.13 (but they worked under new macOS 10.15). This was because MKL required an additional dynamic library under macOS 10.13 (it was not required under new macOS 10.15). I have uploaded new build http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42C.dmg in which buttons To ABF/GU/LSCM/Planar should work under older macOS 10.13 and new macOS 10.15.
  9. SERGYI

    How to reunwrap certain island ?

    Hello, Shift Studio! It turned out that actions To ABF/GU/LSCM/Planar crashed "3DCoat" under older macOS 10.13 (but they worked under new macOS 10.15). This was because MKL required an additional dynamic library under macOS 10.13 (it was not required under new macOS 10.15). I have uploaded new build http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42C.dmg in which buttons To ABF/GU/LSCM/Planar should work under older macOS 10.13 and new macOS 10.15.
  10. SERGYI

    How to reunwrap certain island ?

    Hello! In "3DCoat 4.9.42A" for macOS (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42A.dmg) I have performed such steps: Paint UV Mapped Mesh > folder icon > your "test.obj" > Ok > room UV > click on small island in window UV Preview > button "To GU" works identical to "3DCoat" for Windows (like the other To ABF/LSCM/Planar). Old builds of "3DCoat" for macOS crashed because of problems in linking with MKL. But now the buttons "To ABF/GU/LSCM/Planar" should work. If they do not then try to rename the user data folder "Finder > Go > Home > 3D-CoatV49" into something like "----3D-CoatV49". Then start "3DCoat 4.9.42A" and perform the steps above.
  11. In "3DCoat 4.9.42A" for macOS (http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42A.dmg) steps "Paint UV Mapped Mesh > select any model > room UV > click any island in UV Preview > buttons To ABF/GU/LSCM/Planar" work identical to "3DCoat" under Windows. Old builds of "3DCoat" crashed because of problems in linking with MKL. But now the buttons "To ABF/GU/LSCM/Planar" should work. If they do not then try to rename the user data folder "Finder > Go > Home > 3D-CoatV49" into something like "----3D-CoatV49". Then start "3DCoat 4.9.42A" and perform the steps above.
  12. Today I have uploaded "4.9.42A" for macOS which searches and imports Quixel materials from zip-archives and from already extracted folders inside "Downloads": http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42A.dmg Now it is not mandatory to uncheck "Safari > Preferences… > General > [ ] Open "safe" files after downloading".
  13. Hello! I have compared the Quixel import in "3DCoat 4.9.41" under Windows and macOS using Quixel zip-files "Wood_Planks_tbykeacs_4K_surface_ms" and "Concrete_Dirty_sl2qedtp_4K_surface_ms". Material settings dialogs and results of the "Fill" tool look identical (please see the attached screenshots). On startup "3DCoat" under Windows checks folder "Downloads" for new Quixel zip-files (only once). The same function has been implemented under macOS in "3DCoat 4.9.42": http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.42.dmg Make sure to uncheck "Safari > Preferences… > General > [ ] Open "safe" files after downloading" to prevent Quixel zip-file extracting after downloading.
  14. SERGYI

    4.9.37 seems to be stuck in a render loop

    Thanks for the feedback. I have checked "4.9.37". Native "3DCoat Renderer" works under macOS (please see the attached screenshot). "Render Man" is supported only under Windows.
  15. Hello! Please download our latest "3DCoat 4.9.37" for macOS from here: https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-testing-thread/ Option "Ignore Back Faces" works there (please see attached screenshot).
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